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I'm a bad DM part 2
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<blockquote data-quote="DanFor" data-source="post: 3050536" data-attributes="member: 34922"><p>Not necessarily. I think PC death can add a certain amount of drama to a game. TPKs, on the other hand, end the game altogether. If a DM goes through the trouble of creating a complicated campaign, why would she use a NPC (or other device) that totally derails the whole game? And, how could the DM keep a group of interested players together if they know that she allowed her campaigns to end in such a disappointing fashion -- just for the sake of "realism"?</p><p></p><p>It's not unreasonable for the bad guys to win from time to time. As long as the DM gives the players an option other than "Game Over".</p></blockquote><p></p>
[QUOTE="DanFor, post: 3050536, member: 34922"] Not necessarily. I think PC death can add a certain amount of drama to a game. TPKs, on the other hand, end the game altogether. If a DM goes through the trouble of creating a complicated campaign, why would she use a NPC (or other device) that totally derails the whole game? And, how could the DM keep a group of interested players together if they know that she allowed her campaigns to end in such a disappointing fashion -- just for the sake of "realism"? It's not unreasonable for the bad guys to win from time to time. As long as the DM gives the players an option other than "Game Over". [/QUOTE]
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