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I'm a bad DM
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<blockquote data-quote="delericho" data-source="post: 3048412" data-attributes="member: 22424"><p>The way I see it, RPGs are a leisure activity, and what people do with their leisure time is their business. If a player isn't going to make it to a session, for whatever reason, then so be it. If said player constantly drops games, I'll speak to them about it, and probably write their character out somehow (to reduce my workload in running the game), but will do it in such a manner that if and when they get back into things the character can come back.</p><p></p><p></p><p></p><p>However, I do expect to be informed if a player isn't going to make it to the session. In a world with such easy access to email and mobile phones, there's simply no excuse* for not informing the DM (and the host of the game, if these are different people). Likewise, if the DM (or, again, the host) has to cancel the game, he has to inform all the players. That's simple good manners.</p><p></p><p>* Well, okay, there are a couple of good excuses. But I've never encountered one, and I've had people simply not show up several times.</p><p></p><p></p><p></p><p>IMC, if a player misses a session, but the character is still there, then the character still gets equal XP and treasure, but also faces exactly the same danger as if the player were there. If the PC dies, well that's just too bad.</p><p></p><p>If the character has been written out, then should the player return he'll have the opportunity to advance the character to the same status as the other PCs (I stick pretty close to the DMG wealth-by-level tables, so we use those), in exactly the same way that a new character would be of the same level as the other PCs.</p><p></p><p>I don't see that it's the DMs responsibility to teach the players anything.</p></blockquote><p></p>
[QUOTE="delericho, post: 3048412, member: 22424"] The way I see it, RPGs are a leisure activity, and what people do with their leisure time is their business. If a player isn't going to make it to a session, for whatever reason, then so be it. If said player constantly drops games, I'll speak to them about it, and probably write their character out somehow (to reduce my workload in running the game), but will do it in such a manner that if and when they get back into things the character can come back. However, I do expect to be informed if a player isn't going to make it to the session. In a world with such easy access to email and mobile phones, there's simply no excuse* for not informing the DM (and the host of the game, if these are different people). Likewise, if the DM (or, again, the host) has to cancel the game, he has to inform all the players. That's simple good manners. * Well, okay, there are a couple of good excuses. But I've never encountered one, and I've had people simply not show up several times. IMC, if a player misses a session, but the character is still there, then the character still gets equal XP and treasure, but also faces exactly the same danger as if the player were there. If the PC dies, well that's just too bad. If the character has been written out, then should the player return he'll have the opportunity to advance the character to the same status as the other PCs (I stick pretty close to the DMG wealth-by-level tables, so we use those), in exactly the same way that a new character would be of the same level as the other PCs. I don't see that it's the DMs responsibility to teach the players anything. [/QUOTE]
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