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I'm a bad DM
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<blockquote data-quote="Merkuri" data-source="post: 3049708" data-attributes="member: 41321"><p>The DM for our online WLD game has a strict policy about attendance. If you're absent three times without a good excuse you're out. He's been lenient about what he considers a "good excuse" but you can get some real inconsiderate jerks who sign up to play OpenRPG games. For weeks after our first rogue died we never had a good scout. The player would show up late, not pay attention during the game, or simply not show up. When everyone is waiting for the scout to get back from scouting it makes the game very painful when the scout takes ten minutes to check each door because he's watching TV or doing other things at the same time as playing. Players like that get held very closely to the three-strikes rule, whereas when a long-time loyal player fails to show he's given the benefit of the doubt.</p><p></p><p>Some people mentioned not giving treasure as a punishment for "bad" players. Our DM yelled (or more accurately, laughed) at us in our game because we kept giving gear to players we could tell were not going to stick around, and we kept losing it when that player was kicked out and the character kicked the bucket or misteriously dissappeared. Even though we had a string of bad scouts, we kept giving the scout gear and treasure. The thing is, we're stuck in a giant dungeon where we cannot buy or sell anything. If we find goggles of night vision, it makes sense to give them to the rogue, even if his player only shows up every other session. Our characters didn't know the player was a dirtbag, and what else are we going to do with masterwork lockpicks? The DM started feeling sorry for us after a while and made up excuses for the rogue's best item to stick around after his demise. One character of a bad player had his head lopped off. The body was destroyed, but the head stayed behind. All of his gear was gone except for his really expensive goggles, still attached to the severed head.</p></blockquote><p></p>
[QUOTE="Merkuri, post: 3049708, member: 41321"] The DM for our online WLD game has a strict policy about attendance. If you're absent three times without a good excuse you're out. He's been lenient about what he considers a "good excuse" but you can get some real inconsiderate jerks who sign up to play OpenRPG games. For weeks after our first rogue died we never had a good scout. The player would show up late, not pay attention during the game, or simply not show up. When everyone is waiting for the scout to get back from scouting it makes the game very painful when the scout takes ten minutes to check each door because he's watching TV or doing other things at the same time as playing. Players like that get held very closely to the three-strikes rule, whereas when a long-time loyal player fails to show he's given the benefit of the doubt. Some people mentioned not giving treasure as a punishment for "bad" players. Our DM yelled (or more accurately, laughed) at us in our game because we kept giving gear to players we could tell were not going to stick around, and we kept losing it when that player was kicked out and the character kicked the bucket or misteriously dissappeared. Even though we had a string of bad scouts, we kept giving the scout gear and treasure. The thing is, we're stuck in a giant dungeon where we cannot buy or sell anything. If we find goggles of night vision, it makes sense to give them to the rogue, even if his player only shows up every other session. Our characters didn't know the player was a dirtbag, and what else are we going to do with masterwork lockpicks? The DM started feeling sorry for us after a while and made up excuses for the rogue's best item to stick around after his demise. One character of a bad player had his head lopped off. The body was destroyed, but the head stayed behind. All of his gear was gone except for his really expensive goggles, still attached to the severed head. [/QUOTE]
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