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I'm a Creep, I'm a Powergamer: How Power Creep Inevitably Destroys Editions
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<blockquote data-quote="Pedantic" data-source="post: 9417735" data-attributes="member: 6690965"><p>You establish that fixing an underpowered option by producing a more powerful one can't be considered power creep, so in theory you could have additional publications that increase balance with an initially imbalanced product. </p><p></p><p>Theoretically, if your goal is just to publish as many secondary products as possible and you're really concerned about power creep, the lesson here is to make your core as deeply unbalanced as possible, so you can take a very long time in fixing it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>I've long wanted a D&D edition that served more as an omnibus review/collection of the previous one, which arguably we're actually getting with the new 5.5* (though I really do wish they were drawing on more content in the first place). It seems to me if you really committed to that as a cycle, with each new edition trying to prune/tune the large collection of previous content, you could build up to a robust final game without having to burn everything down between cycles to a simpler set of options.</p><p></p><p>Arguably, that's the design ethos behind something like Magic the Gathering. Power levels have definitely fluctuated, and I think it's absolutely reasonable to make the case power has generally increased relative to prior releases (barring the big outliers and less careful design of some particular effects in older versions), but the outcome is still a relatively balanced modern ecosystem.</p><p></p><p>I'm not sure this totally follows. We can imagine some sort of replacement level DM who really, really believes the encounter building guidelines and follows them precisely, but slowly replaces "older" monsters with newer ones as time goes on. Though, that really can only be power creep if the players aren't also picking more powerful options over time, which I suppose is the point. Maybe it's better understood as a countervailing force or response to power creep in optionality.</p></blockquote><p></p>
[QUOTE="Pedantic, post: 9417735, member: 6690965"] You establish that fixing an underpowered option by producing a more powerful one can't be considered power creep, so in theory you could have additional publications that increase balance with an initially imbalanced product. Theoretically, if your goal is just to publish as many secondary products as possible and you're really concerned about power creep, the lesson here is to make your core as deeply unbalanced as possible, so you can take a very long time in fixing it. :p I've long wanted a D&D edition that served more as an omnibus review/collection of the previous one, which arguably we're actually getting with the new 5.5* (though I really do wish they were drawing on more content in the first place). It seems to me if you really committed to that as a cycle, with each new edition trying to prune/tune the large collection of previous content, you could build up to a robust final game without having to burn everything down between cycles to a simpler set of options. Arguably, that's the design ethos behind something like Magic the Gathering. Power levels have definitely fluctuated, and I think it's absolutely reasonable to make the case power has generally increased relative to prior releases (barring the big outliers and less careful design of some particular effects in older versions), but the outcome is still a relatively balanced modern ecosystem. I'm not sure this totally follows. We can imagine some sort of replacement level DM who really, really believes the encounter building guidelines and follows them precisely, but slowly replaces "older" monsters with newer ones as time goes on. Though, that really can only be power creep if the players aren't also picking more powerful options over time, which I suppose is the point. Maybe it's better understood as a countervailing force or response to power creep in optionality. [/QUOTE]
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