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I'm a Creep, I'm a Powergamer: How Power Creep Inevitably Destroys Editions
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<blockquote data-quote="Parmandur" data-source="post: 9418109" data-attributes="member: 6780330"><p>Well, this example is a bit problematic, excuse the 2014 base balance assumption is that the Rogue has access to Sneak Attack every single Round: they added Steady Aim because they found after several years of play that some Rogue players were having trouble reaching the assumed base power Level, so that is a big fix for an option underperformed in practice, lt really power creep per se.</p><p></p><p>Mike Mearls in the way back with his Happy Fun Hour presented an interesting take on power creep, that the trouble came from calibrating new options by the most recent publication, which is what designers were doing in 2E: measuring their next design based on the latest Splatbook, not the 2E PHB options. Ao the 5E approach, other than rolling out new stuff slowly, ia also to weigh every new option against a control option, such as the Champion for Fighter, to slow down the creep.</p></blockquote><p></p>
[QUOTE="Parmandur, post: 9418109, member: 6780330"] Well, this example is a bit problematic, excuse the 2014 base balance assumption is that the Rogue has access to Sneak Attack every single Round: they added Steady Aim because they found after several years of play that some Rogue players were having trouble reaching the assumed base power Level, so that is a big fix for an option underperformed in practice, lt really power creep per se. Mike Mearls in the way back with his Happy Fun Hour presented an interesting take on power creep, that the trouble came from calibrating new options by the most recent publication, which is what designers were doing in 2E: measuring their next design based on the latest Splatbook, not the 2E PHB options. Ao the 5E approach, other than rolling out new stuff slowly, ia also to weigh every new option against a control option, such as the Champion for Fighter, to slow down the creep. [/QUOTE]
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I'm a Creep, I'm a Powergamer: How Power Creep Inevitably Destroys Editions
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