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I'm a Creep, I'm a Powergamer: How Power Creep Inevitably Destroys Editions
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<blockquote data-quote="Theory of Games" data-source="post: 9418752" data-attributes="member: 7042201"><p>I'd argue that power creep grows until there's nothing left to add, then the designer(s) take what they learned from the current edition and apply fixes to a new edition. It's all targeted around sales. With games that don't have numerous supplements, the power creep arrives in the latest edition. </p><p></p><p>I disagree that gamers want power creep. I think many of us would love to have the complete game upfront, ideally in one book. But there's always going to be cool new ideas and I appreciate the hobby for being so open-minded. </p><p></p><p>I agree, power creep isn't necessary but should be expected. Myself, I prefer "more" of an edition than play "shifts" to a new edition. With the introduction of more species, more careers, more combat and magic options, the field of 'what kinds of stories can a group tell' widens significantly.</p><p></p><p>Power creep is about making money. Period. When sales slow for one product, you better have something else ready to go. Several something-elses. Sales is the cornerstone of most business. It's why Hasbro is turning D&D into a video game: to make more money. And if you think the rules supplements of AD&D 2e and PF 1e were too much, just wait for the myriad microtransactions (weapons, weapon upgrades, armor, armor upgrades, equipment, equipment upgrades, skins, spells, spell metamagic, spell upgrades ...) players will be able to make with D&D the Video RPG! </p><p></p><p>Everytime?</p><p></p><p><img src="https://64.media.tumblr.com/8b66091b60181b62dd1e1c3607e5ebc0/910736e66455a7dc-87/s400x600/5713228b5f1a81c39f543aa2f9c3700f6faf3e63.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>It pushes character advancement something most players enjoy. </p><p></p><p><img src="https://y.yarn.co/957a9ea9-00fd-4b6d-a3a4-43da63682b4d_text.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Agreed. I remember a decade ago when Pathfinder introduced Android PCs with the Iron Gods AP.</p><p></p><p></p><p>Why not? Player options rarely impact how fast experience is earned and with many groups everyone gains X.P. at the same rate.</p></blockquote><p></p>
[QUOTE="Theory of Games, post: 9418752, member: 7042201"] I'd argue that power creep grows until there's nothing left to add, then the designer(s) take what they learned from the current edition and apply fixes to a new edition. It's all targeted around sales. With games that don't have numerous supplements, the power creep arrives in the latest edition. I disagree that gamers want power creep. I think many of us would love to have the complete game upfront, ideally in one book. But there's always going to be cool new ideas and I appreciate the hobby for being so open-minded. I agree, power creep isn't necessary but should be expected. Myself, I prefer "more" of an edition than play "shifts" to a new edition. With the introduction of more species, more careers, more combat and magic options, the field of 'what kinds of stories can a group tell' widens significantly. Power creep is about making money. Period. When sales slow for one product, you better have something else ready to go. Several something-elses. Sales is the cornerstone of most business. It's why Hasbro is turning D&D into a video game: to make more money. And if you think the rules supplements of AD&D 2e and PF 1e were too much, just wait for the myriad microtransactions (weapons, weapon upgrades, armor, armor upgrades, equipment, equipment upgrades, skins, spells, spell metamagic, spell upgrades ...) players will be able to make with D&D the Video RPG! Everytime? [IMG]https://64.media.tumblr.com/8b66091b60181b62dd1e1c3607e5ebc0/910736e66455a7dc-87/s400x600/5713228b5f1a81c39f543aa2f9c3700f6faf3e63.gif[/IMG] It pushes character advancement something most players enjoy. [IMG]https://y.yarn.co/957a9ea9-00fd-4b6d-a3a4-43da63682b4d_text.gif[/IMG] Agreed. I remember a decade ago when Pathfinder introduced Android PCs with the Iron Gods AP. Why not? Player options rarely impact how fast experience is earned and with many groups everyone gains X.P. at the same rate. [/QUOTE]
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