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I'm a Creep, I'm a Powergamer: How Power Creep Inevitably Destroys Editions
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<blockquote data-quote="Ruin Explorer" data-source="post: 9421842" data-attributes="member: 18"><p>This is true but the one factor you didn't mention here* is that 4E's "rapid patching"/"live service" approach to the rules, which admittedly did not endear it to everyone actually meant it was capable of dealing with power creep, unlike literally any other edition of D&D historically.</p><p></p><p>Tons and tons and tons of OP stuff in 4E got nerfed, often nerfed extremely hard, reversing massive power creep, destroying OP builds, and so on. Also notable that later classes/books for 4E was lower-powered than the early-middle ones were. Most of the most OP stuff relied on things released in the first year or two. Which is generally the opposite of the pattern for other editions.</p><p></p><p>So if 4E had been more successful, it might have been one of the most power-creep-resistant editions, because the fundamental approach was different to all others, in that the designers were 100% willing to completely revise/re-write/change/nerf buff things on a regular basis.</p><p></p><p>(I would be unsurprised if, if Project Sigil is a success, 5E starts going a bit more in that direction. The inherent "bounded accuracy" and limited action economy of 5E means it's a less vulnerable to power creep - er though 2024 introduces some interesting potential issues - but if WotC do have a "live service" version of D&D making a lot of money, I strongly suspect that'll become their primary focus, which will likely mean more frequent revisions, which would be easy to send out via the live service elements, and optional for TT players.)</p><p></p><p>* = Unless you did and I just ADHD'd it out of existence.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9421842, member: 18"] This is true but the one factor you didn't mention here* is that 4E's "rapid patching"/"live service" approach to the rules, which admittedly did not endear it to everyone actually meant it was capable of dealing with power creep, unlike literally any other edition of D&D historically. Tons and tons and tons of OP stuff in 4E got nerfed, often nerfed extremely hard, reversing massive power creep, destroying OP builds, and so on. Also notable that later classes/books for 4E was lower-powered than the early-middle ones were. Most of the most OP stuff relied on things released in the first year or two. Which is generally the opposite of the pattern for other editions. So if 4E had been more successful, it might have been one of the most power-creep-resistant editions, because the fundamental approach was different to all others, in that the designers were 100% willing to completely revise/re-write/change/nerf buff things on a regular basis. (I would be unsurprised if, if Project Sigil is a success, 5E starts going a bit more in that direction. The inherent "bounded accuracy" and limited action economy of 5E means it's a less vulnerable to power creep - er though 2024 introduces some interesting potential issues - but if WotC do have a "live service" version of D&D making a lot of money, I strongly suspect that'll become their primary focus, which will likely mean more frequent revisions, which would be easy to send out via the live service elements, and optional for TT players.) * = Unless you did and I just ADHD'd it out of existence. [/QUOTE]
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