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I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome
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<blockquote data-quote="CreamCloud0" data-source="post: 9745908" data-attributes="member: 7034710"><p>well i'd say there's two main points to that attitude, the first being wanting VS needing, 'well how much of the awesome i'm doing is actually my character?' AKA 'if you're nothing without the suit then you shouldn't be a hero in the first place', being reliant on a sack of magic trinkets kind of undermines how capable your character feels by themself, especially if you could give those trinkets to the rest of your already-independently-capable party members to raise them up even higher, the job of magic items is not to make mediocre adventurers good, but to make great adventurers excellent.</p><p></p><p>the other aspect is oversaturation diminishes their perceived value, if you've got more magic rings than fingers and enough weapons to start your own armoury then they stop feeling important and meaningful.</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9745908, member: 7034710"] well i'd say there's two main points to that attitude, the first being wanting VS needing, 'well how much of the awesome i'm doing is actually my character?' AKA 'if you're nothing without the suit then you shouldn't be a hero in the first place', being reliant on a sack of magic trinkets kind of undermines how capable your character feels by themself, especially if you could give those trinkets to the rest of your already-independently-capable party members to raise them up even higher, the job of magic items is not to make mediocre adventurers good, but to make great adventurers excellent. the other aspect is oversaturation diminishes their perceived value, if you've got more magic rings than fingers and enough weapons to start your own armoury then they stop feeling important and meaningful. [/QUOTE]
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I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome
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