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I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome
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<blockquote data-quote="Lanefan" data-source="post: 9746202" data-attributes="member: 29398"><p>The answer to almost all of these issues is, IME, to decouple xp from treasure. This slows advancement down A LOT, and suddenly the different xp advancement tables work as intended because characters aren't trying to gain three levels at once from a lucky-strike dragon's hoard. It also means that if you bump during an adventure and your xp gain stops, it's not going to be as big a loss relative to those who are still gaining xp.</p><p></p><p>IME dropping xp for gp doesn't make the players (as characters) any the less greedy! Money can be used to buy or commission magic items, and magic items are still the secondary path to advancement and power.</p><p></p><p>The other nice thing about this system is it forces a tough choice on to parties sometimes: to keep adventuring even though one or more characters needs training, or to bail back to town so those characters can train up, become a bit better at what they do, and keep gaining xp going forward.</p><p></p><p>As for 1e Bards: as written, they're awful; but there's certainly design space in 1e for a Bard-like class that starts from 1st level like everyone else. I'm not at all sold on the mostly-caster route WotC went with them; for me Bards need their own almost completely bespoke system of quasi-magic built around the manipulation of sound and sonic effects, and to be almost completely a back-line support class (which alone will serve to make them unpopular to play as primary PCs but would make them popular as secondary characters or henches).</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9746202, member: 29398"] The answer to almost all of these issues is, IME, to decouple xp from treasure. This slows advancement down A LOT, and suddenly the different xp advancement tables work as intended because characters aren't trying to gain three levels at once from a lucky-strike dragon's hoard. It also means that if you bump during an adventure and your xp gain stops, it's not going to be as big a loss relative to those who are still gaining xp. IME dropping xp for gp doesn't make the players (as characters) any the less greedy! Money can be used to buy or commission magic items, and magic items are still the secondary path to advancement and power. The other nice thing about this system is it forces a tough choice on to parties sometimes: to keep adventuring even though one or more characters needs training, or to bail back to town so those characters can train up, become a bit better at what they do, and keep gaining xp going forward. As for 1e Bards: as written, they're awful; but there's certainly design space in 1e for a Bard-like class that starts from 1st level like everyone else. I'm not at all sold on the mostly-caster route WotC went with them; for me Bards need their own almost completely bespoke system of quasi-magic built around the manipulation of sound and sonic effects, and to be almost completely a back-line support class (which alone will serve to make them unpopular to play as primary PCs but would make them popular as secondary characters or henches). [/QUOTE]
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I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome
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