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I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome
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<blockquote data-quote="Voadam" data-source="post: 9746952" data-attributes="member: 2209"><p>In B/X Basic it is clear for the xp maximum:</p><p></p><p>"MAXIMUM XP: A character should never be given enough XP in a single adventure to advance more than one level of experience. For example, if a beginning (0 XP) 1st level fighter earns 5000 XP (a rare and outstanding achievement), he or she should only be given 3999 XP, enough to place the character 1 XP short of 3rd level."</p><p></p><p>In the 1e DMG it is less clearly written, but looking at it now I think it stops you at exactly the minimum xp for the new level until you get training and get the new level:</p><p></p><p>"Thus, a character who successfully adventures and gains experience points which not only equal a new level but are almost sufficient to gain yet a second such level, cannot opt to forego the period of training and study necessary to go up a level in favor of gaining a few more points and training and studying for two levels at once. ONCE A CHARACTER HAS POINTS WHICH ARE EQUAL TO OR GREATER THAN THE MINIMUM NUMBER NECESSARY TO MOVE UPWARDS IN EXPERIENCE LEVEL, NO FURTHER EXPERIENCE POINTS CAN BE GAINED UNTIL THE CHARACTER ACTUALLY GAINS THE NEW LEVEL."</p><p></p><p>The first half talks about characters gaining more than the new level's minimum consistent with B/X, but then the all caps says when you have equal to or greater than the minimum for a new level you gain no more until you train and level. The or greater I guess means it cuts off after you collate xp from an adventure, I guess when your gold counts for xp.</p><p></p><p>"Treasure must be physically taken out of the dungeon or lair and turned into a transportable medium or stored in the player’s stronghold to be counted for experience points."</p></blockquote><p></p>
[QUOTE="Voadam, post: 9746952, member: 2209"] In B/X Basic it is clear for the xp maximum: "MAXIMUM XP: A character should never be given enough XP in a single adventure to advance more than one level of experience. For example, if a beginning (0 XP) 1st level fighter earns 5000 XP (a rare and outstanding achievement), he or she should only be given 3999 XP, enough to place the character 1 XP short of 3rd level." In the 1e DMG it is less clearly written, but looking at it now I think it stops you at exactly the minimum xp for the new level until you get training and get the new level: "Thus, a character who successfully adventures and gains experience points which not only equal a new level but are almost sufficient to gain yet a second such level, cannot opt to forego the period of training and study necessary to go up a level in favor of gaining a few more points and training and studying for two levels at once. ONCE A CHARACTER HAS POINTS WHICH ARE EQUAL TO OR GREATER THAN THE MINIMUM NUMBER NECESSARY TO MOVE UPWARDS IN EXPERIENCE LEVEL, NO FURTHER EXPERIENCE POINTS CAN BE GAINED UNTIL THE CHARACTER ACTUALLY GAINS THE NEW LEVEL." The first half talks about characters gaining more than the new level's minimum consistent with B/X, but then the all caps says when you have equal to or greater than the minimum for a new level you gain no more until you train and level. The or greater I guess means it cuts off after you collate xp from an adventure, I guess when your gold counts for xp. "Treasure must be physically taken out of the dungeon or lair and turned into a transportable medium or stored in the player’s stronghold to be counted for experience points." [/QUOTE]
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I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome
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