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I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome
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<blockquote data-quote="James Gasik" data-source="post: 9747528" data-attributes="member: 6877472"><p>Gary really seemed to like making character creation a gamble with "bonus rounds" for more prizes. Roll stats. Roll hit points. Roll for exceptional strength. Roll for Psionic ability.</p><p></p><p>Then you had gambling in play- random magic item generation is really strange if you think about it. Vast, incredibly unbalanced tables that any DM is quickly going to learn to ignore or heavily curate, defeating the whole purpose (yet they persisted until 4e finally did away with them!). Or magic items with varying charges, powers, or even effects (Wand of Wonder). Or straight up gambling with your character's future with the Deck of Many Things!</p><p></p><p>Add in random monsters, random summons, random spells known, and heck, the DMG even had a random Dungeon generator! Most of the pieces for the first Rogue or Diablo-like, procedurally generated game were right there, though I wonder if anyone really played that way.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9747528, member: 6877472"] Gary really seemed to like making character creation a gamble with "bonus rounds" for more prizes. Roll stats. Roll hit points. Roll for exceptional strength. Roll for Psionic ability. Then you had gambling in play- random magic item generation is really strange if you think about it. Vast, incredibly unbalanced tables that any DM is quickly going to learn to ignore or heavily curate, defeating the whole purpose (yet they persisted until 4e finally did away with them!). Or magic items with varying charges, powers, or even effects (Wand of Wonder). Or straight up gambling with your character's future with the Deck of Many Things! Add in random monsters, random summons, random spells known, and heck, the DMG even had a random Dungeon generator! Most of the pieces for the first Rogue or Diablo-like, procedurally generated game were right there, though I wonder if anyone really played that way. [/QUOTE]
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I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome
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