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I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome
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<blockquote data-quote="Staffan" data-source="post: 9750458" data-attributes="member: 907"><p>Which is why Healing Word and its ilk in 4e were minor actions (bonus actions in 5e parlance). Draw Steel does the same with the healing abilities of its healing classes. In 4e, Second Wind (spend your own healing surge in combat) was a major action and could be done once/encounter, whereas Draw Steel makes "Catch Breath" it a maneuver and unlimited (but there are plenty of other fun things to do with maneuvers, so it's not like it's costless).</p><p></p><p>4e clerics also had plenty of powers that combined a mediocre attack with a buff of some sort, along the lines of 5e's <em>guiding bolt</em>.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9750458, member: 907"] Which is why Healing Word and its ilk in 4e were minor actions (bonus actions in 5e parlance). Draw Steel does the same with the healing abilities of its healing classes. In 4e, Second Wind (spend your own healing surge in combat) was a major action and could be done once/encounter, whereas Draw Steel makes "Catch Breath" it a maneuver and unlimited (but there are plenty of other fun things to do with maneuvers, so it's not like it's costless). 4e clerics also had plenty of powers that combined a mediocre attack with a buff of some sort, along the lines of 5e's [I]guiding bolt[/I]. [/QUOTE]
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I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome
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