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I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome
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<blockquote data-quote="James Gasik" data-source="post: 9750622" data-attributes="member: 6877472"><p>I wouldn't mind that either. But that's not how the game is really built. Most of the classes that get good "I don't take damage at this time" abilities are second-line or even back-line types (Rogue, arcane casters with Shield or Silvery Barbs). You have to literally spec into it as a Fighter, either by taking the cruddy +PB to AC Dueling Feat, or becoming a Battlemaster and throwing one of your mastery dice at an attack.</p><p></p><p>And if players do go out of their way to get things like <em>shield</em>, I see a ton of DM's gripe about it. I think it's a psychological thing- we'd rather do a boatload of damage to a raging Barbarian, despite the fact he's basically ignoring half of it, than attack a player and have them turn a hit into a miss, lol.</p><p></p><p>Honestly maybe the solution is to cut monster damage or increase player hit points if you want to shed in-combat healing. Unfortunately, having Clerics heal people is so ingrained into the D&D experience that we're stuck on this swinging pendulum between "healing too good" and "healing not good enough", because the developers can't seem find the right balance.</p><p></p><p>I'd prefer a design that just says "you are assumed to start every fight at full hit points, but sources of in-combat healing are exceedingly scarce", but that path was soundly rejected, so here we are.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9750622, member: 6877472"] I wouldn't mind that either. But that's not how the game is really built. Most of the classes that get good "I don't take damage at this time" abilities are second-line or even back-line types (Rogue, arcane casters with Shield or Silvery Barbs). You have to literally spec into it as a Fighter, either by taking the cruddy +PB to AC Dueling Feat, or becoming a Battlemaster and throwing one of your mastery dice at an attack. And if players do go out of their way to get things like [I]shield[/I], I see a ton of DM's gripe about it. I think it's a psychological thing- we'd rather do a boatload of damage to a raging Barbarian, despite the fact he's basically ignoring half of it, than attack a player and have them turn a hit into a miss, lol. Honestly maybe the solution is to cut monster damage or increase player hit points if you want to shed in-combat healing. Unfortunately, having Clerics heal people is so ingrained into the D&D experience that we're stuck on this swinging pendulum between "healing too good" and "healing not good enough", because the developers can't seem find the right balance. I'd prefer a design that just says "you are assumed to start every fight at full hit points, but sources of in-combat healing are exceedingly scarce", but that path was soundly rejected, so here we are. [/QUOTE]
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I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome
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