Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Flying Toaster" data-source="post: 9751436" data-attributes="member: 7052563"><p>I am not sure if it was here or on RPGnet, but I read a long forum thread in which somebody noted that in 1E RAW 75% of XP was supposed to come from treasure, both monetary and magic, and they were curious about how that system would work with published TSR modules. </p><p></p><p>They went through the classic mega-module GDQ1-7 <em>Queen of the Spiders</em> and tallied up all of the treasure. Even if you assume that no party could ever grab it all, the magic items alone added up to a massive hoard. Henchmen and hirelings would probably not be too keen on venturing into the unknown for the “D” series, but after completing the “G” series you would probably have enough extra magic items to sweeten the pot considerably. Even after the PCs keep all of the best stuff for themselves, there would probably be enough leftover +1 and +2 items to offer several followers a full panoply of magic swords, daggers, shields, and light armor. </p><p></p><p>Once a party gets into the Underdark there are many possible encounters with dark elf patrols that need to be avoided or taken out. Drow NPCs were kitted out with pseudo-magical items that had been infused with mysterious subterranean energies, and the PCs might collect quite a few of those. If brought back to the “Overlight” these items eventually degrade unless they are periodically brought back to the Underdark for a top-up of weird radiation, so over the long term they would not be terribly useful or valuable topside.</p><p></p><p>In the underground city there are random encounters with gangs of disaffected young men of various races, not only dark elves but also half-elves, half-orcs, etc (the module doesn’t say what their other half is... human?). They are not necessarily of CE alignment and are enemies of the Lolth cult and the noble houses. Clever PCs might parley with those guys, and arm them with all the drow gear in exchange for information and backup. Even if the PCs do not trust the renegades enough to fight side by side, they could just urge these motley crews to run amok and attack the powers that be however they see fit, as a diversion from whatever goals the party decides to pursue.</p><p></p><p>“Here you go guys, knock yourselves out and go have some fun. Don’t do anything we wouldn’t do!” <img class="smilie smilie--emoji" alt="😉" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" title="Winking face :wink:" data-shortname=":wink:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="Flying Toaster, post: 9751436, member: 7052563"] I am not sure if it was here or on RPGnet, but I read a long forum thread in which somebody noted that in 1E RAW 75% of XP was supposed to come from treasure, both monetary and magic, and they were curious about how that system would work with published TSR modules. They went through the classic mega-module GDQ1-7 [I]Queen of the Spiders[/I] and tallied up all of the treasure. Even if you assume that no party could ever grab it all, the magic items alone added up to a massive hoard. Henchmen and hirelings would probably not be too keen on venturing into the unknown for the “D” series, but after completing the “G” series you would probably have enough extra magic items to sweeten the pot considerably. Even after the PCs keep all of the best stuff for themselves, there would probably be enough leftover +1 and +2 items to offer several followers a full panoply of magic swords, daggers, shields, and light armor. Once a party gets into the Underdark there are many possible encounters with dark elf patrols that need to be avoided or taken out. Drow NPCs were kitted out with pseudo-magical items that had been infused with mysterious subterranean energies, and the PCs might collect quite a few of those. If brought back to the “Overlight” these items eventually degrade unless they are periodically brought back to the Underdark for a top-up of weird radiation, so over the long term they would not be terribly useful or valuable topside. In the underground city there are random encounters with gangs of disaffected young men of various races, not only dark elves but also half-elves, half-orcs, etc (the module doesn’t say what their other half is... human?). They are not necessarily of CE alignment and are enemies of the Lolth cult and the noble houses. Clever PCs might parley with those guys, and arm them with all the drow gear in exchange for information and backup. Even if the PCs do not trust the renegades enough to fight side by side, they could just urge these motley crews to run amok and attack the powers that be however they see fit, as a diversion from whatever goals the party decides to pursue. “Here you go guys, knock yourselves out and go have some fun. Don’t do anything we wouldn’t do!” 😉 [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome
Top