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I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome
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<blockquote data-quote="Flying Toaster" data-source="post: 9751554" data-attributes="member: 7052563"><p>Multi-class demi-human fighter/thieves would get some of the benefits of the fighter class, but not all. They would of course be limited to leather armor whenever they wanted to use thief skills. By strict interpretations a F/T trying to backstab had to use the THAC0 for their thief level and could only use the official backstab weapons (swords, dagger, & club IIRC). Hit points were one of the more convoluted aspects of multi-classing (which is really saying something... <img class="smilie smilie--emoji" alt="😐" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f610.png" title="Neutral face :neutral_face:" data-shortname=":neutral_face:" loading="lazy" width="64" height="64" />). Some F/Ts might get the special fighter bonuses for 17-18 CON, but they would be halved so the advantage would be partially wasted. If UA rules were in use, multi-class fighters were usually not allowed to use weapon specialization and thieves were allowed to use more missile weapons than in PHB RAW, so the advantages of multi-classing in fighter would diminish even more.</p><p></p><p>All of the short races had AC advantages against certain large foes like giants and trolls, but I think gnomes and halflings had STR restrictions that would prevent them from hitting the 18/XX% jackpot. Dwarves had +1 to hit against kobolds and goblins, dwarf F/Ts could have percentile STR, and dwarves could use larger weapons like battle axes (this was one area where we were never quite clear on the actual rules, if any). So dwarf F/Ts were at least not worse in combat than other thieves (admittedly a low bar to clear). </p><p></p><p>F/T seemed like a great multi-class combo and it was the only one available to all non-humans, but the actual benefits were situational. Mage/thieves and illusionist/thieves had bad HP and no armor, but they were not actually missing out on any spellcaster abilities in the same way that multi-class F/Ts were missing armor and other advantages.</p><p></p><p>Our group was unusual in that no one ever played dual class characters, halflings, half-orcs, monks, or assassins. I was the only one who ever played a dwarf (fighter) or a gnome (I/T), and I am not really sure why. Maybe teenage insecurities about height meant that nobody else wanted to play a “shorty”? I dunno. IIRC halflings got +3 to hit with all missile weapons (!!!) plus any DEX bonus, so if you were playing with the UA rules that let thieves use bows a halfling thief could be a deadly sharpshooter.</p></blockquote><p></p>
[QUOTE="Flying Toaster, post: 9751554, member: 7052563"] Multi-class demi-human fighter/thieves would get some of the benefits of the fighter class, but not all. They would of course be limited to leather armor whenever they wanted to use thief skills. By strict interpretations a F/T trying to backstab had to use the THAC0 for their thief level and could only use the official backstab weapons (swords, dagger, & club IIRC). Hit points were one of the more convoluted aspects of multi-classing (which is really saying something... 😐). Some F/Ts might get the special fighter bonuses for 17-18 CON, but they would be halved so the advantage would be partially wasted. If UA rules were in use, multi-class fighters were usually not allowed to use weapon specialization and thieves were allowed to use more missile weapons than in PHB RAW, so the advantages of multi-classing in fighter would diminish even more. All of the short races had AC advantages against certain large foes like giants and trolls, but I think gnomes and halflings had STR restrictions that would prevent them from hitting the 18/XX% jackpot. Dwarves had +1 to hit against kobolds and goblins, dwarf F/Ts could have percentile STR, and dwarves could use larger weapons like battle axes (this was one area where we were never quite clear on the actual rules, if any). So dwarf F/Ts were at least not worse in combat than other thieves (admittedly a low bar to clear). F/T seemed like a great multi-class combo and it was the only one available to all non-humans, but the actual benefits were situational. Mage/thieves and illusionist/thieves had bad HP and no armor, but they were not actually missing out on any spellcaster abilities in the same way that multi-class F/Ts were missing armor and other advantages. Our group was unusual in that no one ever played dual class characters, halflings, half-orcs, monks, or assassins. I was the only one who ever played a dwarf (fighter) or a gnome (I/T), and I am not really sure why. Maybe teenage insecurities about height meant that nobody else wanted to play a “shorty”? I dunno. IIRC halflings got +3 to hit with all missile weapons (!!!) plus any DEX bonus, so if you were playing with the UA rules that let thieves use bows a halfling thief could be a deadly sharpshooter. [/QUOTE]
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I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome
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