Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James Gasik" data-source="post: 9751797" data-attributes="member: 6877472"><p>I think it was just a consequence of the game's design. Scenario 1: your 7th level Fighter with 50 hit points goes on an adventure, after a couple fights, he's looking at hoping he doesn't run into a random encounter so he can make it back to town and relax in the Inn for a couple of weeks.</p><p></p><p>Scenario 2: his buddy the 6th level Cleric is like "hey, uh, as long as I can take a nap, I could fill up all my 1st-level spell slots with Cure Light Wounds and probably get you back to full power in like, two days."</p><p></p><p>Individually, Cure Spells are horrible, but give the Cleric a day of downtime, and the results are literally game changing. So naturally once people figured that out, they naturally wanted someone to keep their hit points topped off, slash recovery times, and save people who are bleeding out from having to make new characters. This massively sped up the adventuring process and reduced the margin for error. Once you've experienced that, do you really want your Cleric puttering around with casting Bless for a crummy +1 bonus or trying to kill an Orc with Inflict Light Wounds? </p><p></p><p>Of course, few people want to play a hit point battery. What I didn't figure out until much later, was that this pressure doesn't need to be put on one player. A Cleric multiclass isn't really a big deal. Gnomes can be Cleric/Thieves, Half-Elves can be Cleric/M-U's. You could have a whole party where everyone has healing magic and tear through adventures at lightning speed, all at the cost of maybe being down a level from a single-classed character.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9751797, member: 6877472"] I think it was just a consequence of the game's design. Scenario 1: your 7th level Fighter with 50 hit points goes on an adventure, after a couple fights, he's looking at hoping he doesn't run into a random encounter so he can make it back to town and relax in the Inn for a couple of weeks. Scenario 2: his buddy the 6th level Cleric is like "hey, uh, as long as I can take a nap, I could fill up all my 1st-level spell slots with Cure Light Wounds and probably get you back to full power in like, two days." Individually, Cure Spells are horrible, but give the Cleric a day of downtime, and the results are literally game changing. So naturally once people figured that out, they naturally wanted someone to keep their hit points topped off, slash recovery times, and save people who are bleeding out from having to make new characters. This massively sped up the adventuring process and reduced the margin for error. Once you've experienced that, do you really want your Cleric puttering around with casting Bless for a crummy +1 bonus or trying to kill an Orc with Inflict Light Wounds? Of course, few people want to play a hit point battery. What I didn't figure out until much later, was that this pressure doesn't need to be put on one player. A Cleric multiclass isn't really a big deal. Gnomes can be Cleric/Thieves, Half-Elves can be Cleric/M-U's. You could have a whole party where everyone has healing magic and tear through adventures at lightning speed, all at the cost of maybe being down a level from a single-classed character. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome
Top