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General Tabletop Discussion
*TTRPGs General
I'm a huge fan of immersive RPing. How about you?
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<blockquote data-quote="Snoweel" data-source="post: 4349272" data-attributes="member: 4453"><p>It amazes me that we're still left with "Immersive RP" vs Hack-and-slash" as the only two options in many peoples' minds.</p><p></p><p>This after the work of Robin Laws, which has been reproduced in the 4e DMG. Not to mention those 'What kind of gamer are you?' web-polls that were all the rage back about 5 years ago.</p><p></p><p>And still we have a fan of immersive RP (the OP) giving DUH KILL STUFFZ! as the only alternative.</p><p></p><p>Looking at the player types in the DMG we have:</p><p></p><p>Actor</p><p>Explorer</p><p>Instigator</p><p>Power Gamer</p><p>Slayer</p><p>Storyteller</p><p>Thinker</p><p>Watcher</p><p></p><p>I'm close to 100% Storyteller - I want <strong>THINGS TO HAPPEN</strong> - I want sagas created. I want PC choices to lead to consequences and quests to lead to other quests and the game world to grow and change for better or worse.</p><p></p><p>And that includes characters getting into a fair amount of fights and players making decisions in-character (not necessarily talking in-character).</p><p></p><p>But if there are two types of players from the above list that I have never enjoyed gaming with it is Actors (immersive RPers) and Power Gamers (hack and slashers).</p><p></p><p>Both of these put an irritating focus on one narrow element of the game, leading to it either becoming bogged down in irrelevent details (in the case of Actors) or metagame thinking and character development (in the case of Power Gamers).</p><p></p><p>Heroes can win fights with less-than-optimal choices and character builds, and they can engage in political intrigue without RPing 6 hours of banal smalltalk with the various members King's court.</p></blockquote><p></p>
[QUOTE="Snoweel, post: 4349272, member: 4453"] It amazes me that we're still left with "Immersive RP" vs Hack-and-slash" as the only two options in many peoples' minds. This after the work of Robin Laws, which has been reproduced in the 4e DMG. Not to mention those 'What kind of gamer are you?' web-polls that were all the rage back about 5 years ago. And still we have a fan of immersive RP (the OP) giving DUH KILL STUFFZ! as the only alternative. Looking at the player types in the DMG we have: Actor Explorer Instigator Power Gamer Slayer Storyteller Thinker Watcher I'm close to 100% Storyteller - I want [b]THINGS TO HAPPEN[/b] - I want sagas created. I want PC choices to lead to consequences and quests to lead to other quests and the game world to grow and change for better or worse. And that includes characters getting into a fair amount of fights and players making decisions in-character (not necessarily talking in-character). But if there are two types of players from the above list that I have never enjoyed gaming with it is Actors (immersive RPers) and Power Gamers (hack and slashers). Both of these put an irritating focus on one narrow element of the game, leading to it either becoming bogged down in irrelevent details (in the case of Actors) or metagame thinking and character development (in the case of Power Gamers). Heroes can win fights with less-than-optimal choices and character builds, and they can engage in political intrigue without RPing 6 hours of banal smalltalk with the various members King's court. [/QUOTE]
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