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<blockquote data-quote="Magesmiley" data-source="post: 3025833" data-attributes="member: 26292"><p>One thing to remember is that D&D is (at least usually) a cooperative game. There are times when one member of the party will shine and times when other members will shine. In your case, a fighter designed for frontline fighting is going to outshine most of the others when you're involved in frontline fighting. There are other times when other characters will shine.</p><p></p><p>The problem sometimes comes when there are multiple character who all use the same style of character. This can often end up with one character which is "inferior" to the other and never has a chance to shine. Players which are performing similar roles often will compare their characters, and this often leads to one feeling that their character (rightly or not) is inferior. </p><p></p><p>So, I'm guessing that the cleric is feeling this way - his role has been overshadowed by the new character. It sounds like he is feeling that your new character can do everything he can do, and much better as well. He's overlooking the fact that, well, fighters by their very nature are better at fighting than clerics are, and if both characters opt to specialize in a particular style of fighting, the fighter will almost always come out on top! </p><p></p><p>What he (and you) may be overlooking is that there are different styles of frontline fighting. A character concentrating on damage has a different style than one who concentrates on AC, which is also one balancing the two. As they are annoyed about you dropping enemies, I'm guessing that you probably built the two-handed damage dealer. I'm not sure what he is doing, but if he went with a balanced approach or high AC, he'll probably do better in some combats than your character will.</p><p></p><p>Another item I've observed in various games - when one player raises the bar (in terms of quality of play), the others tend to do one of two things: quit, or raise their level of play to match. I think this is the case in your situation. I don't have a lot of advice to offer here - sometimes you just have to continue on. Those that do stick around almost always end up better at the game for doing so.</p><p></p><p>So... in general, I think that the other players are overreacting. You might try discussing the roles that various characters fill. The most harmonious parties I've seen are those where there isn't a lot of overlap between the various roles, or when there is, the players have different specialization styles. Hope this helps you some.</p></blockquote><p></p>
[QUOTE="Magesmiley, post: 3025833, member: 26292"] One thing to remember is that D&D is (at least usually) a cooperative game. There are times when one member of the party will shine and times when other members will shine. In your case, a fighter designed for frontline fighting is going to outshine most of the others when you're involved in frontline fighting. There are other times when other characters will shine. The problem sometimes comes when there are multiple character who all use the same style of character. This can often end up with one character which is "inferior" to the other and never has a chance to shine. Players which are performing similar roles often will compare their characters, and this often leads to one feeling that their character (rightly or not) is inferior. So, I'm guessing that the cleric is feeling this way - his role has been overshadowed by the new character. It sounds like he is feeling that your new character can do everything he can do, and much better as well. He's overlooking the fact that, well, fighters by their very nature are better at fighting than clerics are, and if both characters opt to specialize in a particular style of fighting, the fighter will almost always come out on top! What he (and you) may be overlooking is that there are different styles of frontline fighting. A character concentrating on damage has a different style than one who concentrates on AC, which is also one balancing the two. As they are annoyed about you dropping enemies, I'm guessing that you probably built the two-handed damage dealer. I'm not sure what he is doing, but if he went with a balanced approach or high AC, he'll probably do better in some combats than your character will. Another item I've observed in various games - when one player raises the bar (in terms of quality of play), the others tend to do one of two things: quit, or raise their level of play to match. I think this is the case in your situation. I don't have a lot of advice to offer here - sometimes you just have to continue on. Those that do stick around almost always end up better at the game for doing so. So... in general, I think that the other players are overreacting. You might try discussing the roles that various characters fill. The most harmonious parties I've seen are those where there isn't a lot of overlap between the various roles, or when there is, the players have different specialization styles. Hope this helps you some. [/QUOTE]
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