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I'm a longtime player and there really is only one thing that will stop me from switching to 5.X
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<blockquote data-quote="Professor Murder" data-source="post: 9121994" data-attributes="member: 6991813"><p>For context, I have been a DnD player since 1e of ADnD, back around 1982 or so by my best guess. I am a DM at heart and I buy a good deal of books overall. I have switched with every edition of ADnD into DnD, including the .5 style material. each time a new edition or demi-edition has come out, I have switched. The closest I have come to not doing this was 4e, but even that I played for the entirety of its publishing life. </p><p></p><p>None of the above is to brag, as it seems a rather silly thing to brag about. It is for context. I am a highly invested, high commitment DnD gamer and my purchase history reflects that. I have only mildly been following proposed rules changes in the playtest materials because, given my personal history, I'm expecting to switch to 5.X when it drops, cycling out 5e material as it gets superseded, just as I did with 3e to 3.5 for example. </p><p></p><p>All that said, there is one thing that will force my hand to not follow through, and that is radically changing how I interact with the game economically. for me, online tools and resources are a supplement, a tool which aids in my tabletop experience. But I want physical books. I want to make one time purchases and have a resource on my bookshelf. For its many crimes, the true failing for me with 4e was the constant rules updates and errata, the constant tinkering, that made my books inaccurate. If 5.x were to move to a digital first priority, I am going to be turned off. If it moves to a model where I pay a subscription to play as a given, rather than as ais, I am out.</p><p></p><p>What about you? Ignore rules. Ignore setting. Where is your line on DnD as a product that you pay for where you would walk away? For example, I know that one of the things that drove some away with 4e was that the emphasis on using minis was an additional expense that made people not make the jump.</p></blockquote><p></p>
[QUOTE="Professor Murder, post: 9121994, member: 6991813"] For context, I have been a DnD player since 1e of ADnD, back around 1982 or so by my best guess. I am a DM at heart and I buy a good deal of books overall. I have switched with every edition of ADnD into DnD, including the .5 style material. each time a new edition or demi-edition has come out, I have switched. The closest I have come to not doing this was 4e, but even that I played for the entirety of its publishing life. None of the above is to brag, as it seems a rather silly thing to brag about. It is for context. I am a highly invested, high commitment DnD gamer and my purchase history reflects that. I have only mildly been following proposed rules changes in the playtest materials because, given my personal history, I'm expecting to switch to 5.X when it drops, cycling out 5e material as it gets superseded, just as I did with 3e to 3.5 for example. All that said, there is one thing that will force my hand to not follow through, and that is radically changing how I interact with the game economically. for me, online tools and resources are a supplement, a tool which aids in my tabletop experience. But I want physical books. I want to make one time purchases and have a resource on my bookshelf. For its many crimes, the true failing for me with 4e was the constant rules updates and errata, the constant tinkering, that made my books inaccurate. If 5.x were to move to a digital first priority, I am going to be turned off. If it moves to a model where I pay a subscription to play as a given, rather than as ais, I am out. What about you? Ignore rules. Ignore setting. Where is your line on DnD as a product that you pay for where you would walk away? For example, I know that one of the things that drove some away with 4e was that the emphasis on using minis was an additional expense that made people not make the jump. [/QUOTE]
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