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I'm a longtime player and there really is only one thing that will stop me from switching to 5.X
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<blockquote data-quote="Ruin Explorer" data-source="post: 9218365" data-attributes="member: 18"><p>That's not an AEDU structure any more than 5E's structure is AEDU. As someone who liked 4E I was annoyed by how little the ability structure resembled 4E, so you claiming it's AEDU is utterly wild. I wish it was AEDU!</p><p></p><p>Which in no way makes it like 4E specifically. Ok.</p><p></p><p>Ok, that's clearer, and people have just been using dumb language and confusing you. 4E hybrid multiclassing is a very specific thing - it was very cool too (and again, originates in late 3.5E), but it's not the same as the normal multiclassing. I can see there's a limited similarity with 4E and PF2's approach to multiclassing though, as you describe. That's the only point of real similarity so far.</p><p></p><p>A large number of goblins would eventually wear down a PC in 4E - a lot less than 100m too. The <10> critical system is pretty different from 4E's approach in practice, especially with how the rest of the mechanics interact. The only real similarity is both have +level to numbers.</p><p></p><p>Based on the test sessions I played, PF2 played a lot more like 5E than it did like 4E, and as a 4E player, it was missing most of what I liked about 4E, even if it still technically has one thing I wasn't very keen on (+level to everything) and one thing literally no-one cared about (4E's default MC system).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9218365, member: 18"] That's not an AEDU structure any more than 5E's structure is AEDU. As someone who liked 4E I was annoyed by how little the ability structure resembled 4E, so you claiming it's AEDU is utterly wild. I wish it was AEDU! Which in no way makes it like 4E specifically. Ok. Ok, that's clearer, and people have just been using dumb language and confusing you. 4E hybrid multiclassing is a very specific thing - it was very cool too (and again, originates in late 3.5E), but it's not the same as the normal multiclassing. I can see there's a limited similarity with 4E and PF2's approach to multiclassing though, as you describe. That's the only point of real similarity so far. A large number of goblins would eventually wear down a PC in 4E - a lot less than 100m too. The <10> critical system is pretty different from 4E's approach in practice, especially with how the rest of the mechanics interact. The only real similarity is both have +level to numbers. Based on the test sessions I played, PF2 played a lot more like 5E than it did like 4E, and as a 4E player, it was missing most of what I liked about 4E, even if it still technically has one thing I wasn't very keen on (+level to everything) and one thing literally no-one cared about (4E's default MC system). [/QUOTE]
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I'm a longtime player and there really is only one thing that will stop me from switching to 5.X
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