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I'm a murderer
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<blockquote data-quote="Frostmarrow" data-source="post: 2166493" data-attributes="member: 1122"><p>When Red approached me he told me he'd been in contact with two of my old adventuring friends and that he'd gotten a share of 1 000 gp from each. I found that hard to believe but said nothing. He also mentioned he would "go after the dwarf next". Apparently there were four of us back then. I invented the dwarf; I said that I never would've left Red for dead hadn't it been for the dwarf presenting Red's charred head for us. Red promised to take the subject matter up with the dwarf. (We were role-playing and creating past events in dialogue).</p><p></p><p>So basically, Red's got three contacts. Two of which he already has relieved of substantial amounts of money. I know very little of these two people but I could always "remember" them and their habits. The dwarf has returned to his mountains somewhere. The dwarf is just as greedy as I am.</p><p></p><p>The innkeeper is still around. Luckily Red checked out as we left the place so the innkeeper has no questions for himself. However, the innkeeper is a loose end should anyone come to him with questions. I will have to deal with him.</p><p></p><p>Maybe the guards saw us leaving together that day but it's a busy gate so I don't think so. Not unless the DMs haven't got anything else to go on.</p><p></p><p>The main problem is Red's horse which pretty much points out his grave. Sure, I can always hope for coyotes or orcs to eat the carcass but Red's saddle and the horse's skeleton will remain. Of course if someone finds the grave and exhumes Red they will most likely also find the note; which implies Red's a thief. Maybe the graverobbers will leave him be. Who knows?</p><p></p><p>As for fleeing: I don't want to leave town due to positive meta-gaming. I don't want to split up the group and the campaign is city based in Pelgaryn. I will come up with a reason to stay. Maybe just for the comfort of having friends nearby.</p><p></p><p>Atonement: I will show remorse but I will stay greedy. I.e. I won't give away my money to charity for it's the money I protect. However I will go slighty mad for a short spell and then return to my senses with a slight shift in personality. I haven't decided which way yet. It will be decided at the spur of the moment.</p><p></p><p>Becoming an assassin: No, I won't become an assassin. I will stay in my chosen profession. I won't make murdering a habit but I might kill again.</p><p></p><p>Bloodbond contracts: Great idea! I'm going to get one for myself. I know how to find the assassin's guild in town.</p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 2166493, member: 1122"] When Red approached me he told me he'd been in contact with two of my old adventuring friends and that he'd gotten a share of 1 000 gp from each. I found that hard to believe but said nothing. He also mentioned he would "go after the dwarf next". Apparently there were four of us back then. I invented the dwarf; I said that I never would've left Red for dead hadn't it been for the dwarf presenting Red's charred head for us. Red promised to take the subject matter up with the dwarf. (We were role-playing and creating past events in dialogue). So basically, Red's got three contacts. Two of which he already has relieved of substantial amounts of money. I know very little of these two people but I could always "remember" them and their habits. The dwarf has returned to his mountains somewhere. The dwarf is just as greedy as I am. The innkeeper is still around. Luckily Red checked out as we left the place so the innkeeper has no questions for himself. However, the innkeeper is a loose end should anyone come to him with questions. I will have to deal with him. Maybe the guards saw us leaving together that day but it's a busy gate so I don't think so. Not unless the DMs haven't got anything else to go on. The main problem is Red's horse which pretty much points out his grave. Sure, I can always hope for coyotes or orcs to eat the carcass but Red's saddle and the horse's skeleton will remain. Of course if someone finds the grave and exhumes Red they will most likely also find the note; which implies Red's a thief. Maybe the graverobbers will leave him be. Who knows? As for fleeing: I don't want to leave town due to positive meta-gaming. I don't want to split up the group and the campaign is city based in Pelgaryn. I will come up with a reason to stay. Maybe just for the comfort of having friends nearby. Atonement: I will show remorse but I will stay greedy. I.e. I won't give away my money to charity for it's the money I protect. However I will go slighty mad for a short spell and then return to my senses with a slight shift in personality. I haven't decided which way yet. It will be decided at the spur of the moment. Becoming an assassin: No, I won't become an assassin. I will stay in my chosen profession. I won't make murdering a habit but I might kill again. Bloodbond contracts: Great idea! I'm going to get one for myself. I know how to find the assassin's guild in town. [/QUOTE]
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