Professor Murder
Hero
Try not to expect that any given social encounter will engage all your players. Instead create scenes that will have connections for specific PCs to shine and mix it up. A visit to the temple lets the Cleric shine. Speaking the the reclusive spirit of the woods means the Ranger or Druid gets to flex. That Crimelord? He's the gnome's "Uncle."Hey all!
I am excited to say that in a few weeks, I am hosting my first one off adventure! I have played before, but never DMed. I am hoping some vets on here can give me some tips and tricks about a few things. Thanks in advance!
So this is the main concern I have... I want to see if anyone has any advice for the social interactions between the players and the world. Specifically, has anyone found a format that allows the group to communicate with NPCs, explore, and do basically anything besides combat while still including the whole group. I have found that often times when the group is just 'let loose' on the world, there is often one person who takes the lead and the other players don't chime in as much as they'd like. I feel like if there was more of a structured approach to the social aspect of dnd, then the group would enjoy themselves more. Any thoughts or ideas would be greatly appreciated. Thanks!
Also, if you find that a given player just naturally jumps in all the time, to the detriment of the others, take them aside between games and talk with them about it.
Reward RP with inspiration generously.