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I'm a new dungeon master!! Helpppppp
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<blockquote data-quote="BookTenTiger" data-source="post: 8698239" data-attributes="member: 6685541"><p>When the group is interacting with an NPC I will prompt different characters into responding, just as if it were a group conversation.</p><p></p><p>Bard: Tavernkeeper, have you heard of a local group of bandits called the Fox Eye Gang?</p><p></p><p>DM: The tavernkeeper nods, but says, "Could be, but I don't give out drinks or information for free." Barbarian, you are holding the group's gold. Are you willing to pay him?</p><p></p><p>Barbarian: Gormak grunts and stands tall, staring down at the tavernkeeper.</p><p></p><p>DM: Oo, that sounds like an Intimidation check...</p><p></p><p>Barbarian: 15</p><p></p><p>DM: The tavernkeeper gulps. "Um, it looks like you've had a long journey. I can give you a little info for free. I've heard the Fox Eye Gang has a hideout in the Hagwood."</p><p></p><p>Ranger, you've traveled the region. You know the Hagwood is a dangerous forest full of goblins, spiders, and witches. How do you respond to hearing about this?</p><p></p><p>Ranger: "How do the bandits survive in such a dangerous area?"</p><p></p><p>DM: The tavernkeeper shakes his head. "I heard they made a deal with a Nighthag... But if I tell you any more they'll burn down my bar."</p><p></p><p>Bard, he looks honestly scared. This is your chance to play into that, or calm him.</p><p></p><p>Bard: Oh, I bet I can inspire him! "You can't run a rowdy tavern like this and be a coward! Pull yourself together, strike one against the bandits, and tell us what you know about this Nighthag!"</p><p></p><p>DM: Make a Persuasion check.</p><p></p><p>Bard: 18!</p><p></p><p>DM: The tavernkeeper nods. "You're right, I can't let these creeps scare me into silence... Sit down, have a drink, and I'll tell you all about it..."</p><p></p><p></p><p></p><p>...</p><p></p><p></p><p>It takes some practice, but I've found it's really engaged the whole group rather than just leaving it up to someone with high Charisma.</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 8698239, member: 6685541"] When the group is interacting with an NPC I will prompt different characters into responding, just as if it were a group conversation. Bard: Tavernkeeper, have you heard of a local group of bandits called the Fox Eye Gang? DM: The tavernkeeper nods, but says, "Could be, but I don't give out drinks or information for free." Barbarian, you are holding the group's gold. Are you willing to pay him? Barbarian: Gormak grunts and stands tall, staring down at the tavernkeeper. DM: Oo, that sounds like an Intimidation check... Barbarian: 15 DM: The tavernkeeper gulps. "Um, it looks like you've had a long journey. I can give you a little info for free. I've heard the Fox Eye Gang has a hideout in the Hagwood." Ranger, you've traveled the region. You know the Hagwood is a dangerous forest full of goblins, spiders, and witches. How do you respond to hearing about this? Ranger: "How do the bandits survive in such a dangerous area?" DM: The tavernkeeper shakes his head. "I heard they made a deal with a Nighthag... But if I tell you any more they'll burn down my bar." Bard, he looks honestly scared. This is your chance to play into that, or calm him. Bard: Oh, I bet I can inspire him! "You can't run a rowdy tavern like this and be a coward! Pull yourself together, strike one against the bandits, and tell us what you know about this Nighthag!" DM: Make a Persuasion check. Bard: 18! DM: The tavernkeeper nods. "You're right, I can't let these creeps scare me into silence... Sit down, have a drink, and I'll tell you all about it..." ... It takes some practice, but I've found it's really engaged the whole group rather than just leaving it up to someone with high Charisma. [/QUOTE]
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