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I'm a new dungeon master!! Helpppppp
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<blockquote data-quote="Celebrim" data-source="post: 8698325" data-attributes="member: 4937"><p>The good part of this is that it's always a good idea to try to coax players out of their shells and encourage them to RP in character. That's definitely worth doing.</p><p></p><p>But I think your example is going to require players that consent to this play style both in the short and long term. In the short term, if you have experienced players they may rebel against railroading techniques like you are using where you are giving them 'choose your own adventure' type prompts. Very often you are going to get evasive behavior from players where they are going to refuse 'yes/no' type solutions. Players are frequently going to be suspicious of anything that takes away their agency even the tiniest bit.</p><p></p><p>In the long run, even if the players initially have buy in to this technique, I can see that they may start rebelling against it if one of these interactions goes badly wrong because of dice rolls. You've done the happy path on this where everyone has rolled well, but if you have enough of these sessions where things go badly as a result of leaning into your prompts then you will have incentivized the players to try to evade this behavior. Afterall, there is nothing really preventing Gormok from deferring to the Bard right from the start, and I'd be surprised if a group didn't object in principle to Gormok's player deciding either to intimidate an NPC (something that can go spectacularly bad) or spend party gold without consensus. If Gormok is trusted enough to hold the party gold, it's probably because he's trusted enough not to spend it without a party vote. If I'm Gormok, I spend my own gold to buy a drink, and I evade your suggestions:</p><p></p><p>"Me: Gormok pulls one of his own coins out of his pocket and says, "Gormok just thirsty. Ale for my coin, and keep it coming. Playing with words make Gormok more thirsty." I point a meaty thumb at the Bard and says, "Pretty boy likes words. Not me."</p><p></p><p>I'm involved, but as a player I'm not going to accept that I have role in this challenge. The party has a face; he does the talking on the party's behalf. It's possible the party even has a leader or defacto leader. I'm not going to try to intimidate anyone until the face or leader in the group suggests that as a strategy.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8698325, member: 4937"] The good part of this is that it's always a good idea to try to coax players out of their shells and encourage them to RP in character. That's definitely worth doing. But I think your example is going to require players that consent to this play style both in the short and long term. In the short term, if you have experienced players they may rebel against railroading techniques like you are using where you are giving them 'choose your own adventure' type prompts. Very often you are going to get evasive behavior from players where they are going to refuse 'yes/no' type solutions. Players are frequently going to be suspicious of anything that takes away their agency even the tiniest bit. In the long run, even if the players initially have buy in to this technique, I can see that they may start rebelling against it if one of these interactions goes badly wrong because of dice rolls. You've done the happy path on this where everyone has rolled well, but if you have enough of these sessions where things go badly as a result of leaning into your prompts then you will have incentivized the players to try to evade this behavior. Afterall, there is nothing really preventing Gormok from deferring to the Bard right from the start, and I'd be surprised if a group didn't object in principle to Gormok's player deciding either to intimidate an NPC (something that can go spectacularly bad) or spend party gold without consensus. If Gormok is trusted enough to hold the party gold, it's probably because he's trusted enough not to spend it without a party vote. If I'm Gormok, I spend my own gold to buy a drink, and I evade your suggestions: "Me: Gormok pulls one of his own coins out of his pocket and says, "Gormok just thirsty. Ale for my coin, and keep it coming. Playing with words make Gormok more thirsty." I point a meaty thumb at the Bard and says, "Pretty boy likes words. Not me." I'm involved, but as a player I'm not going to accept that I have role in this challenge. The party has a face; he does the talking on the party's behalf. It's possible the party even has a leader or defacto leader. I'm not going to try to intimidate anyone until the face or leader in the group suggests that as a strategy. [/QUOTE]
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