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I'm a Plant. (I thought they called guys like you fruits?)
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<blockquote data-quote="BOZ" data-source="post: 61884" data-attributes="member: 1241"><p><strong>VIPER VINE</strong></p><p></p><p>Huge Plant</p><p>Hit Dice: 4d8+20 (38 hp)</p><p>Initiative: -3 (Dex)</p><p>Speed: 10 ft.</p><p>AC: 10 (-2 size, -3 Dex, +5 natural)</p><p>Attacks: Touch +12 melee</p><p>Damage: Touch 1d4+9</p><p>Face/Reach: 10 ft. by 20 ft./10 ft.</p><p>Special Attacks: Improved grab, constriction, paralysis</p><p>Special Qualities: Plant</p><p>Saves: Fort +9, Ref -2, Will +1</p><p>Abilities: Str 28, Dex 4, Con 20, Int 6, Wis 10, Cha 6</p><p>Skills*: Hide +9</p><p></p><p>Climate/Terrain: Warm forest</p><p>Organization: Solitary or cluster (1-10)</p><p>Challenge Rating: 3</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 5-8 HD (Huge), 9-12 (Gargantuan)</p><p></p><p>Viper vines are carnivorous vines that live in tropical forests, and attack like constrictor snakes. These vines are three inches diameter in thickness, and are a brownish green color.</p><p></p><p>COMBAT</p><p>Viper vines hang loosely from trees, trailing their ends on the ground as snares for unwary creatures. They constrict themselves around opponents, crushing them while they paralyze their prey.</p><p>Improved Grab (Ex): To use this ability, the viper vine must hit with its touch attack. The vine can grab more than one opponent at a time.</p><p>Constriction (Ex): Viper vines wrap around their victims like snakes, causing 1d4 points of damage per round. Victims can break free from the constriction on a successful Strength check (DC 21).</p><p>Paralysis (Ex): Viper vines have a paralytic poison which is exuded from the skin. They can control this poison, and don't usually use it until after the victim has been constricted for 1d4 rounds. Any creature subjected to this poison will be paralyzed for 2d4 rounds unless a Fortitude save (DC 17) is made.</p><p>Skills: Viper vines receive a +8 racial bonus to Hide checks in tropical forests.</p><p></p><p>The viper vine first appeared in MC11, Forgotten Realms Monstrous Compendium Appendix II (1991, David "Zeb" Cook)</p></blockquote><p></p>
[QUOTE="BOZ, post: 61884, member: 1241"] [b]VIPER VINE[/b] Huge Plant Hit Dice: 4d8+20 (38 hp) Initiative: -3 (Dex) Speed: 10 ft. AC: 10 (-2 size, -3 Dex, +5 natural) Attacks: Touch +12 melee Damage: Touch 1d4+9 Face/Reach: 10 ft. by 20 ft./10 ft. Special Attacks: Improved grab, constriction, paralysis Special Qualities: Plant Saves: Fort +9, Ref -2, Will +1 Abilities: Str 28, Dex 4, Con 20, Int 6, Wis 10, Cha 6 Skills*: Hide +9 Climate/Terrain: Warm forest Organization: Solitary or cluster (1-10) Challenge Rating: 3 Treasure: None Alignment: Always neutral Advancement: 5-8 HD (Huge), 9-12 (Gargantuan) Viper vines are carnivorous vines that live in tropical forests, and attack like constrictor snakes. These vines are three inches diameter in thickness, and are a brownish green color. COMBAT Viper vines hang loosely from trees, trailing their ends on the ground as snares for unwary creatures. They constrict themselves around opponents, crushing them while they paralyze their prey. Improved Grab (Ex): To use this ability, the viper vine must hit with its touch attack. The vine can grab more than one opponent at a time. Constriction (Ex): Viper vines wrap around their victims like snakes, causing 1d4 points of damage per round. Victims can break free from the constriction on a successful Strength check (DC 21). Paralysis (Ex): Viper vines have a paralytic poison which is exuded from the skin. They can control this poison, and don't usually use it until after the victim has been constricted for 1d4 rounds. Any creature subjected to this poison will be paralyzed for 2d4 rounds unless a Fortitude save (DC 17) is made. Skills: Viper vines receive a +8 racial bonus to Hide checks in tropical forests. The viper vine first appeared in MC11, Forgotten Realms Monstrous Compendium Appendix II (1991, David "Zeb" Cook) [/QUOTE]
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