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I'm a Plant. (I thought they called guys like you fruits?)
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<blockquote data-quote="BOZ" data-source="post: 67198" data-attributes="member: 1241"><p><strong>SUSSURUS</strong></p><p></p><p>Large Plant</p><p>Hit Dice: 10d8+40 (85 hp)</p><p>Initiative: +1 (Dex)</p><p>Speed: 40 ft</p><p>AC: 18 (-1 size, +1 Dex, +8 natural)</p><p>Attacks: 2 claws +10 melee</p><p>Damage: Claw 3d6+4 </p><p>Face/Reach: 5 ft by 5 ft/10 ft</p><p>Special Attacks: Improved grab, hug, half damage, dronesong</p><p>Special Qualities: Plant, immune to electricity, fire and cold resistance 20, resistant to plant spells, regeneration, blindsight</p><p>Saves: Fort +11, Ref +4, Will +3</p><p>Abilities: Str 19, Dex 12, Con 19, Int 6, Wis 10, Cha 13</p><p>Skills: Hide +5*</p><p></p><p>Climate/Terrain: Any warm land</p><p>Organization: Solitary</p><p>Challenge Rating: 10</p><p>Treasure: 50% standard</p><p>Alignment: Always neutral</p><p>Advancement: 11-20 HD (Large); 21-30 HD (Huge)</p><p></p><p>The sussurus is a bamboo creature, distantly related to the shambling mound. Sussuri are the size of large gorillas, appearing as headless piles of rotting bamboo. The creature has four limbs on which it walks, the front two ending in sharp bamboo claws. The creature is composed of a 7 foot tall exoskeleton comprised of several layers of decaying bamboo, which is covered by bamboo spikes. Sussuri loathe fire, and attack anyone who carries a torch or a lantern, as well as any spellcasters who have used fire-based magic in their presence.</p><p> The sussurus breathes through the honeycomb of reedy bamboo tubes that cover it, which causes the creature's characteristic "dronesong", a weird and eerie melody. This sound causes living creatures to fall asleep, and causes a phenomenon in undead known as "the sleep of the dead". They can also use this song to communicate with each other when one sussurus meets another. This breathing causes the monster to feel at peace, and in windy locations it will stand still and breathe deeply for hours.</p><p> The sussurus has a remarkable nervous system. It has no brain or vital organs, and its life force and intelligence are spread throughout a decentralized system located deep within the monster. Thus, it regenerates its form rapidly when damaged, and amputating wounds do not harm it at all. The sussurus detects other beings through its tubed exoskeleton by monitoring air disturbances. It is immune to all magic which affects the visual or audio senses, including illusions and invisibility.</p><p></p><p>COMBAT</p><p>The sussurus is a deadly adversary, probably one of the most deadly forms of plant life known. In combat, it slashes with its claws and tries to impale its opponents with a hug. The sussurus usually lies in wait in its reedy lair, either rushing out or using its dronesong when opponents approach. The sussurus and shambling mound compete with each other for territory, so a sussurus will attack a shambler on sight.</p><p> Improved Grab (Ex): To use this ability, the sussurus must hit with both of its claw attacks. If it gets a hold, the sussurus can hug.</p><p> Hug (Ex): The sussurus has a very sharp hide, and likes to impale opponents on its spiky frame. Opponents held this way suffer an additional 3d8 points of damage.</p><p> Half Damage (Ex): Any weapon attack against a sussurus, including hits from enchanted weapons, deals only half damage.</p><p> Dronesong (Su): The loud sound created by the breathing sussurus can have dire consequences for the unwary. Creatures hearing this song fall into a deep sleep for 3-12 hours, or until physically attacked, unless they succeed at a Will save (DC 16). Undead creatures of 4 Hit Dice or less are also affected by the dronesong. Affected undead cannot be affected by a cleric's turning or rebuking abilities, but will awaken if attacked physically. The dronesong can be heard at distances up to 1/4 mile away in still air.</p><p> Resistant to Plant Spells (Ex): The sussurus is susceptible to spells that affect plants, but they receive a +2 bonus to their saving throws against such magic. A sussurus takes 3d10 damage from the <em>warp wood</em> spell.</p><p> Regeneration (Su): A sussurus has the ability to regrow severed limbs in one combat round. If the remains of a sussurus are not scattered after its death, it will return to life in 2d6 hours with 1d8 hit points and will heal normally.</p><p> Plant: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits.</p><p> Skills: The sussurus receives a +4 racial bonus to Hide checks. *In clumps of bamboo or large growths of reeds, this Hide bonus increases to +12.</p><p></p><p>The sussurus first appeared in the 1E Fiend Folio (1981), then in the 2E Fiend Folio MC14 (1991).</p></blockquote><p></p>
[QUOTE="BOZ, post: 67198, member: 1241"] [b]SUSSURUS[/b] Large Plant Hit Dice: 10d8+40 (85 hp) Initiative: +1 (Dex) Speed: 40 ft AC: 18 (-1 size, +1 Dex, +8 natural) Attacks: 2 claws +10 melee Damage: Claw 3d6+4 Face/Reach: 5 ft by 5 ft/10 ft Special Attacks: Improved grab, hug, half damage, dronesong Special Qualities: Plant, immune to electricity, fire and cold resistance 20, resistant to plant spells, regeneration, blindsight Saves: Fort +11, Ref +4, Will +3 Abilities: Str 19, Dex 12, Con 19, Int 6, Wis 10, Cha 13 Skills: Hide +5* Climate/Terrain: Any warm land Organization: Solitary Challenge Rating: 10 Treasure: 50% standard Alignment: Always neutral Advancement: 11-20 HD (Large); 21-30 HD (Huge) The sussurus is a bamboo creature, distantly related to the shambling mound. Sussuri are the size of large gorillas, appearing as headless piles of rotting bamboo. The creature has four limbs on which it walks, the front two ending in sharp bamboo claws. The creature is composed of a 7 foot tall exoskeleton comprised of several layers of decaying bamboo, which is covered by bamboo spikes. Sussuri loathe fire, and attack anyone who carries a torch or a lantern, as well as any spellcasters who have used fire-based magic in their presence. The sussurus breathes through the honeycomb of reedy bamboo tubes that cover it, which causes the creature's characteristic "dronesong", a weird and eerie melody. This sound causes living creatures to fall asleep, and causes a phenomenon in undead known as "the sleep of the dead". They can also use this song to communicate with each other when one sussurus meets another. This breathing causes the monster to feel at peace, and in windy locations it will stand still and breathe deeply for hours. The sussurus has a remarkable nervous system. It has no brain or vital organs, and its life force and intelligence are spread throughout a decentralized system located deep within the monster. Thus, it regenerates its form rapidly when damaged, and amputating wounds do not harm it at all. The sussurus detects other beings through its tubed exoskeleton by monitoring air disturbances. It is immune to all magic which affects the visual or audio senses, including illusions and invisibility. COMBAT The sussurus is a deadly adversary, probably one of the most deadly forms of plant life known. In combat, it slashes with its claws and tries to impale its opponents with a hug. The sussurus usually lies in wait in its reedy lair, either rushing out or using its dronesong when opponents approach. The sussurus and shambling mound compete with each other for territory, so a sussurus will attack a shambler on sight. Improved Grab (Ex): To use this ability, the sussurus must hit with both of its claw attacks. If it gets a hold, the sussurus can hug. Hug (Ex): The sussurus has a very sharp hide, and likes to impale opponents on its spiky frame. Opponents held this way suffer an additional 3d8 points of damage. Half Damage (Ex): Any weapon attack against a sussurus, including hits from enchanted weapons, deals only half damage. Dronesong (Su): The loud sound created by the breathing sussurus can have dire consequences for the unwary. Creatures hearing this song fall into a deep sleep for 3-12 hours, or until physically attacked, unless they succeed at a Will save (DC 16). Undead creatures of 4 Hit Dice or less are also affected by the dronesong. Affected undead cannot be affected by a cleric's turning or rebuking abilities, but will awaken if attacked physically. The dronesong can be heard at distances up to 1/4 mile away in still air. Resistant to Plant Spells (Ex): The sussurus is susceptible to spells that affect plants, but they receive a +2 bonus to their saving throws against such magic. A sussurus takes 3d10 damage from the [i]warp wood[/i] spell. Regeneration (Su): A sussurus has the ability to regrow severed limbs in one combat round. If the remains of a sussurus are not scattered after its death, it will return to life in 2d6 hours with 1d8 hit points and will heal normally. Plant: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits. Skills: The sussurus receives a +4 racial bonus to Hide checks. *In clumps of bamboo or large growths of reeds, this Hide bonus increases to +12. The sussurus first appeared in the 1E Fiend Folio (1981), then in the 2E Fiend Folio MC14 (1991). [/QUOTE]
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