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I'm a Plant. (I thought they called guys like you fruits?)
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<blockquote data-quote="BOZ" data-source="post: 87498" data-attributes="member: 1241"><p><strong>STRANGLE WEED</strong></p><p></p><p>Medium-Size Plant (Aquatic) </p><p>Hit Dice: 2d8 (9 hp) </p><p>Initiative: -5 (Dex) </p><p>Speed: 0 ft </p><p>AC: 14 (-5 Dex, +9 natural) </p><p>Attacks: Touch +1 melee </p><p>Damage: Touch 0 and grab </p><p>Face/Reach: 5 ft by 5 ft/10 ft (with fronds)</p><p>Special Attacks: Improved grab, crush </p><p>Special Qualities: Plant </p><p>Saves: Fort +3, Ref -5, Will +0</p><p>Abilities: Str special, Dex ---, Con 11, Int 1, Wis 11, Cha 9 </p><p></p><p>Climate/Terrain: Temperate and warm aquatic </p><p>Organization: Bed (3-12) </p><p>Challenge Rating: 1</p><p>Treasure: None </p><p>Alignment: Always neutral </p><p>Advancement: 3-4 HD (Medium-Size); 5-6 HD (Large) </p><p></p><p>Strangle weed is a tropical form of carnivorous seaweed that crushes prey in its strong grasp. This plant forms a roughly oval shape with a central patch of seaweed 3-12 feet in diameter, and is usually found floating on the water's surface. Hanging downward from this center are 3-12 fronds that vary in length between 7 and 12 feet. </p><p></p><p>COMBAT </p><p>Strangle weed will attack any creature that swims or floats within range of its fronds. The strangle weed will try to hit a creature with a frond, then entwine the rest of the fronds around the victim. Each frond has an effective Strength score of 4d4 points (4-16), and all of the fronds add their Strength to the total Strength of the plant. Entwined victims suffer a -2 penalty to all attack rolls and skill checks. </p><p>Improved Grab (Ex): To use this ability, the strangle weed must hit with itstouch attack. If it gets a hold, it can crush. </p><p>Crush (Ex): Strangle weed will wrap all of its fronds around a victim, and try to crush him. If the weed's total Strength is stronger than the victim's, he will be crushed. Every round, the strangle weed will crush its victim for 1 point of damage per point of difference between the Strength of the weed and the Strength of the victim. If the strangle weed and the victim are of equal Strength, the victim takes no damage but is still unable to escape from the plant. </p><p>If the victim is stronger than the strangle weed, the monster is unable to harm him and the victim will have a chance to escape. The victim can roll a Strength check versus the plant's Strength to attempt an escape. </p><p>Plant: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits. </p><p></p><p>The strangle weed first appeared in the Monster Manual (1977), then in the Monstrous Compendium MC2 (1989), and in the Monstrous Manual (1993).</p></blockquote><p></p>
[QUOTE="BOZ, post: 87498, member: 1241"] [b]STRANGLE WEED[/b] Medium-Size Plant (Aquatic) Hit Dice: 2d8 (9 hp) Initiative: -5 (Dex) Speed: 0 ft AC: 14 (-5 Dex, +9 natural) Attacks: Touch +1 melee Damage: Touch 0 and grab Face/Reach: 5 ft by 5 ft/10 ft (with fronds) Special Attacks: Improved grab, crush Special Qualities: Plant Saves: Fort +3, Ref -5, Will +0 Abilities: Str special, Dex ---, Con 11, Int 1, Wis 11, Cha 9 Climate/Terrain: Temperate and warm aquatic Organization: Bed (3-12) Challenge Rating: 1 Treasure: None Alignment: Always neutral Advancement: 3-4 HD (Medium-Size); 5-6 HD (Large) Strangle weed is a tropical form of carnivorous seaweed that crushes prey in its strong grasp. This plant forms a roughly oval shape with a central patch of seaweed 3-12 feet in diameter, and is usually found floating on the water's surface. Hanging downward from this center are 3-12 fronds that vary in length between 7 and 12 feet. COMBAT Strangle weed will attack any creature that swims or floats within range of its fronds. The strangle weed will try to hit a creature with a frond, then entwine the rest of the fronds around the victim. Each frond has an effective Strength score of 4d4 points (4-16), and all of the fronds add their Strength to the total Strength of the plant. Entwined victims suffer a -2 penalty to all attack rolls and skill checks. Improved Grab (Ex): To use this ability, the strangle weed must hit with itstouch attack. If it gets a hold, it can crush. Crush (Ex): Strangle weed will wrap all of its fronds around a victim, and try to crush him. If the weed's total Strength is stronger than the victim's, he will be crushed. Every round, the strangle weed will crush its victim for 1 point of damage per point of difference between the Strength of the weed and the Strength of the victim. If the strangle weed and the victim are of equal Strength, the victim takes no damage but is still unable to escape from the plant. If the victim is stronger than the strangle weed, the monster is unable to harm him and the victim will have a chance to escape. The victim can roll a Strength check versus the plant's Strength to attempt an escape. Plant: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits. The strangle weed first appeared in the Monster Manual (1977), then in the Monstrous Compendium MC2 (1989), and in the Monstrous Manual (1993). [/QUOTE]
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