Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I'm annoyed at archers.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ConcreteBuddha" data-source="post: 490819" data-attributes="member: 3139"><p></p><p></p><p>Yeah, I know. I guess I'm a fan of heroic fantasy. I can't see Conan or Arthur being overshadowed by some random archer. I like the idea of dueling melees. (No wonder I don't like Real-World time period RPGs.)</p><p>.</p><p>.</p><p>.</p><p> </p><p></p><p>I was thinking of a house rule where GMW only effected one arrow. Also, instead of the DMG prices for magic arrows being for stacks of 50, I'd make them for stacks of 500.</p><p></p><p>(We already have a house-rule that the total market price modifier for special abilities on magic weapons cannot exceed the weapon's enhancement bonus. In other words: No GMWed Keen Vorpal Rapiers +1. This cut down on GMW twinkage dramatically, since before this rule, players never bought enhancement bonuses on weapons above +1 due to GMW.)</p><p>.</p><p>.</p><p>.</p><p> </p><p></p><p>Not from experience. I don't want to get into a full-blown debate on this point, but SR, energy resistances and just plain old good saving throws are quite common on most monsters. Besides, a cleric <strong> with </strong> a bow is ten times better than a cleric <strong> without </strong> a bow. </p><p></p><p>But as always, it depends on the circumstances of the encounter.</p><p>.</p><p>.</p><p>.</p><p> </p><p></p><p>AC (unless absurdly twinked) is worthless at mid to high levels. I don't think replacing one of the archers with a tank would help. It seems like the DM was overcompensating for the PCs ability to easily defeat encounters of appropriate EL.</p><p></p><p></p><p></p><p></p><p>Eh...really, the problem is getting that full attack. The melee character has to jump through zillions of hoops to get that full attack, whereas the archer is full-attacking from the get go, plus they automatically get an extra attack from L1.</p><p></p><p>When we were L2, and the archers were Rapid Shotting everything in sight, four CR 1/2 orcs was a joke.</p><p></p><p>It totally depends on encounter distance, but from experience (and glancing at the DMG pg. 60), starting encounter distance is pretty far away. Light forest is 105 ft., grassland is 420 ft. and dungeons are LOS (which is generally really far for ambient light, not so far in total darkness with torches.)</p><p></p><p>Anyway, in order for the melee guys to whip out their damage, they need to be in total darkness with a horrible LOS and start off right next to the monsters. That kinda blows. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p> </p><p></p><p>Melee characters get chewed up in melee, too. My lizardfolk with an AC of 27 gets hit regularly by CR 7 creatures. The TWF is even worse off. And that's not even including Improved Grab creatures. </p><p>.</p><p>.</p><p>.</p><p></p><p></p><p>Used it. Doesn't work. Casters don't get LOS through magical walls. Same with Wall of Force. </p><p></p><p>IMHO, Obscuring Mist is a better alternative (and lower level). Or even Blindness, which doesn't effect your minions/superiors. Slow is a good one, too.</p></blockquote><p></p>
[QUOTE="ConcreteBuddha, post: 490819, member: 3139"] [B] [/B] Yeah, I know. I guess I'm a fan of heroic fantasy. I can't see Conan or Arthur being overshadowed by some random archer. I like the idea of dueling melees. (No wonder I don't like Real-World time period RPGs.) . . . [B] [/B] I was thinking of a house rule where GMW only effected one arrow. Also, instead of the DMG prices for magic arrows being for stacks of 50, I'd make them for stacks of 500. (We already have a house-rule that the total market price modifier for special abilities on magic weapons cannot exceed the weapon's enhancement bonus. In other words: No GMWed Keen Vorpal Rapiers +1. This cut down on GMW twinkage dramatically, since before this rule, players never bought enhancement bonuses on weapons above +1 due to GMW.) . . . [B] [/B] Not from experience. I don't want to get into a full-blown debate on this point, but SR, energy resistances and just plain old good saving throws are quite common on most monsters. Besides, a cleric [B] with [/B] a bow is ten times better than a cleric [B] without [/B] a bow. But as always, it depends on the circumstances of the encounter. . . . [B] [/B] AC (unless absurdly twinked) is worthless at mid to high levels. I don't think replacing one of the archers with a tank would help. It seems like the DM was overcompensating for the PCs ability to easily defeat encounters of appropriate EL. [B][/B] Eh...really, the problem is getting that full attack. The melee character has to jump through zillions of hoops to get that full attack, whereas the archer is full-attacking from the get go, plus they automatically get an extra attack from L1. When we were L2, and the archers were Rapid Shotting everything in sight, four CR 1/2 orcs was a joke. It totally depends on encounter distance, but from experience (and glancing at the DMG pg. 60), starting encounter distance is pretty far away. Light forest is 105 ft., grassland is 420 ft. and dungeons are LOS (which is generally really far for ambient light, not so far in total darkness with torches.) Anyway, in order for the melee guys to whip out their damage, they need to be in total darkness with a horrible LOS and start off right next to the monsters. That kinda blows. :) [B] [/B] Melee characters get chewed up in melee, too. My lizardfolk with an AC of 27 gets hit regularly by CR 7 creatures. The TWF is even worse off. And that's not even including Improved Grab creatures. . . . Used it. Doesn't work. Casters don't get LOS through magical walls. Same with Wall of Force. IMHO, Obscuring Mist is a better alternative (and lower level). Or even Blindness, which doesn't effect your minions/superiors. Slow is a good one, too. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I'm annoyed at archers.
Top