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Community
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I'm annoyed at archers.
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<blockquote data-quote="ConcreteBuddha" data-source="post: 490889" data-attributes="member: 3139"><p></p><p></p><p>Regardless of the classes taken by the characters, the archer out-damages the melee guy because of the very nature of the bow being a ranged attack and all of the stackable features of DnD archery. The melee guy often cannot employ the full attack action due to the distance between him and his enemies.</p><p></p><p></p><p>BTW, on a separate issue: I do not believe that characters must take PrCs to remain effective. I would like to stay as a single-classed lizardman barbarian. Why should I alter my character concept to stay effective because some WotC guys decided to make the PA or OOBI? Both of these classes are more powerful than any single classed character. (Except for the cleric, of course.)</p><p>.</p><p>.</p><p>.</p><p></p><p></p><p>Okay then. The next player who decides to play an archer, I'll kick in the groin. That is my way of dealing with it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p> </p><p></p><p>The bad guys would already be dead.</p><p>.</p><p>.</p><p>.</p><p> </p><p></p><p>This is assuming that Archers have horrible ACs and horrible hps. I disagree. Most archers, IMX, have a bit less AC and hps than tanks. They have the same AC and a bit less hps than TWFs. For this trade-off, they gain extra full round attacks for the first round or two of combat. They also don't have to maneuver to hit spellcasters or enemy archers.</p><p>.</p><p>.</p><p>.</p><p> </p><p></p><p>Problem: Enemy never actually arrives.</p></blockquote><p></p>
[QUOTE="ConcreteBuddha, post: 490889, member: 3139"] [B] [/B] Regardless of the classes taken by the characters, the archer out-damages the melee guy because of the very nature of the bow being a ranged attack and all of the stackable features of DnD archery. The melee guy often cannot employ the full attack action due to the distance between him and his enemies. BTW, on a separate issue: I do not believe that characters must take PrCs to remain effective. I would like to stay as a single-classed lizardman barbarian. Why should I alter my character concept to stay effective because some WotC guys decided to make the PA or OOBI? Both of these classes are more powerful than any single classed character. (Except for the cleric, of course.) . . . [B][/B] Okay then. The next player who decides to play an archer, I'll kick in the groin. That is my way of dealing with it. ;) [B] [/B] The bad guys would already be dead. . . . [B] [/B] This is assuming that Archers have horrible ACs and horrible hps. I disagree. Most archers, IMX, have a bit less AC and hps than tanks. They have the same AC and a bit less hps than TWFs. For this trade-off, they gain extra full round attacks for the first round or two of combat. They also don't have to maneuver to hit spellcasters or enemy archers. . . . [B] [/B] Problem: Enemy never actually arrives. [/QUOTE]
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I'm annoyed at archers.
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