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I'm annoyed at archers.
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<blockquote data-quote="Mulkhoran" data-source="post: 491569" data-attributes="member: 894"><p>Erm, DR is an essential part of a monster's challenge as they go up in CR.  While there may need to be a fix for GMW <strong>abuse</strong>, it is critical for an archer character to have access to the magical weaponry appropriate for his level.  Otherwise, he's doing *nothing*.</p><p></p><p>I don't really understand all the problems with archers. I'm playing one now, and I've seen them played before. I don't deny that they *can* be extremely powerful.  But the limitations on them are more than just one or two arbitrary "counters".  Cover and concealment count for a LOT more than is being addressed here on this thread.  These aren't contrived excuses to counter the archer, they're what every semi-intelligent creature in the world seeks out when attacked by missile fire.  Especially SUPERIOR missile fire.</p><p></p><p>It depends a lot on initial encounter distance, and the breakout of how often you encounter creatures at x distance, y distance, etc.   An archer's effectiveness can be extremely enhanced by how the DM presents encounters.</p><p></p><p>Also, melee fighters can generally reach better single-shot damage quicker. I realize that Rapid Shot and other things quickly compare to this, but these are still multiple attacks, and that's extremely material to this conversation.  Sometimes one attack is all you get, and after a while, 1d8+4 is a little depressing.</p><p></p><p>I feel the pain of the "wtf???" people about archers. I've spent plenty of time "fighting in the shade" of our female elven Ftr/AA/OOBI/whoknowswhat artillery piece as she sometimes drills 5 arrows a round into disintegrating enemies.  But it's all about roles and contributions. One archer does not a party make.</p><p></p><p>Now an <strong>archmage</strong>, on the other hand....... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin    :D"  data-smilie="8"data-shortname=":D" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin    :D"  data-smilie="8"data-shortname=":D" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin    :D"  data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Mulkhoran, post: 491569, member: 894"] Erm, DR is an essential part of a monster's challenge as they go up in CR. While there may need to be a fix for GMW [b]abuse[/b], it is critical for an archer character to have access to the magical weaponry appropriate for his level. Otherwise, he's doing *nothing*. I don't really understand all the problems with archers. I'm playing one now, and I've seen them played before. I don't deny that they *can* be extremely powerful. But the limitations on them are more than just one or two arbitrary "counters". Cover and concealment count for a LOT more than is being addressed here on this thread. These aren't contrived excuses to counter the archer, they're what every semi-intelligent creature in the world seeks out when attacked by missile fire. Especially SUPERIOR missile fire. It depends a lot on initial encounter distance, and the breakout of how often you encounter creatures at x distance, y distance, etc. An archer's effectiveness can be extremely enhanced by how the DM presents encounters. Also, melee fighters can generally reach better single-shot damage quicker. I realize that Rapid Shot and other things quickly compare to this, but these are still multiple attacks, and that's extremely material to this conversation. Sometimes one attack is all you get, and after a while, 1d8+4 is a little depressing. I feel the pain of the "wtf???" people about archers. I've spent plenty of time "fighting in the shade" of our female elven Ftr/AA/OOBI/whoknowswhat artillery piece as she sometimes drills 5 arrows a round into disintegrating enemies. But it's all about roles and contributions. One archer does not a party make. Now an [b]archmage[/b], on the other hand....... :D :D :D [/QUOTE]
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I'm annoyed at archers.
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