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I'm annoyed at archers.
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<blockquote data-quote="Bastoche" data-source="post: 491622" data-attributes="member: 306"><p>I want to point out three points.</p><p></p><p>point number one: someone asked about "TWF bastard" what is that ? If you meant T<u>H</u>F ok. But if that guy is truly fighting with two weapons, there is a HUGE problem there. On the same point, the barbarian aimed for AC instead of damage. Archers are always tweaked toward damage and nothing else. So you compare rotten apples to fresh oranges here. No wonder everybody prefer the oranges.</p><p></p><p>point number two: what the ability scores ? I got the impression that your character's ability scores may be too high. Could it be the case ? If you go over 36-38 point buy, the balance blows and I speak from experience here.</p><p></p><p>point number three: In 3E, everyone should be specialists IMO. And I do not mean "taking PrC". I mean finding your role in the adventuring group. In your group, each character has the same goal: blow the enemy's face. I think that's a big problem because in that case you're all competing on the same ground. Tha barbarian could be the trekker with wilderness lore and intuit direction for example. The fighter should be the greatsword weilding tank warrior with high strenght and con and low dex. The rogue/fighter archer should be more rogue than fighter and be the scout for example with hide and move silently and the cleric should be the healer (therefore NOT an archer !). We are starting a new campaign this week (hopefully <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> ) and this time we lowered the hability scores and created the characters together and everyone has his own role. There's the fighter/sorceror with high wisdom (!) who's role will be to fight in darkness with spells to beef up the fighter's part but with a tendency to take more sorceror levels than fighter's. There will be the rogue (me) who's role is to be the spy/scout. There is the bard who's role is to pick all the skills nobody wanted to take: appraise, diplomacy, use magic device, etc. And finally there will probably be a tank warrior. Everyone has his own role both on the battlefield and in the dungeon. Each with his own area of expertise. We're starting at level 2 with ECL +3 races.</p></blockquote><p></p>
[QUOTE="Bastoche, post: 491622, member: 306"] I want to point out three points. point number one: someone asked about "TWF bastard" what is that ? If you meant T[u]H[/u]F ok. But if that guy is truly fighting with two weapons, there is a HUGE problem there. On the same point, the barbarian aimed for AC instead of damage. Archers are always tweaked toward damage and nothing else. So you compare rotten apples to fresh oranges here. No wonder everybody prefer the oranges. point number two: what the ability scores ? I got the impression that your character's ability scores may be too high. Could it be the case ? If you go over 36-38 point buy, the balance blows and I speak from experience here. point number three: In 3E, everyone should be specialists IMO. And I do not mean "taking PrC". I mean finding your role in the adventuring group. In your group, each character has the same goal: blow the enemy's face. I think that's a big problem because in that case you're all competing on the same ground. Tha barbarian could be the trekker with wilderness lore and intuit direction for example. The fighter should be the greatsword weilding tank warrior with high strenght and con and low dex. The rogue/fighter archer should be more rogue than fighter and be the scout for example with hide and move silently and the cleric should be the healer (therefore NOT an archer !). We are starting a new campaign this week (hopefully :rolleyes: ) and this time we lowered the hability scores and created the characters together and everyone has his own role. There's the fighter/sorceror with high wisdom (!) who's role will be to fight in darkness with spells to beef up the fighter's part but with a tendency to take more sorceror levels than fighter's. There will be the rogue (me) who's role is to be the spy/scout. There is the bard who's role is to pick all the skills nobody wanted to take: appraise, diplomacy, use magic device, etc. And finally there will probably be a tank warrior. Everyone has his own role both on the battlefield and in the dungeon. Each with his own area of expertise. We're starting at level 2 with ECL +3 races. [/QUOTE]
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I'm annoyed at archers.
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