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General Tabletop Discussion
*Pathfinder & Starfinder
I'm annoyed at archers.
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<blockquote data-quote="Petrosian" data-source="post: 492004" data-attributes="member: 1149"><p>My observations on archers in 3e.</p><p></p><p>In our group, the archer is a ranger-druid multiclass.</p><p></p><p>He has a might bow (+4 strength) which is +1 Acid enchanted (I think they call it corrosive... add +1d6 acid to a shot.)</p><p></p><p>Easily half the time the acid is irrelevent due to protections or resistances.</p><p></p><p>He is consistently one of the more damaging combatants. The dwarven fighter minmax keeps up but barely.</p><p></p><p>his feats include point blank shot, precise shot and rapid shot.</p><p>He could have had focus and crit by now but spent feats elsewhere.</p><p></p><p>The problems which i see are as follows...</p><p></p><p>RAPID SHOT is too good. it allows an extra shot at just -2 to all. this is too good. THe equivalent melee feat requires two feats to pull off AND the off hand shot is at reduced damage as well. </p><p></p><p>STACKING the bow and arrow enhancements is too good. This becomes critical once GMW enters the picture. This will just get worse in a few levels when CHAIN GMW at 15th level enables with one 6th level spell for 16 weapon.ammo sets to be made for 15h hours each. Thats +5 weapons, bows and arrows for everybody. While this is an issue of concern (GMW is too good) it is compounded by the stacking of enhancements for bow and arrow.</p><p></p><p>The result is obscene. After taking the -2, he is getting more shots and his +8 hit +10 damage from GMW is still a lot better than the melee fighter with his +5/+5.</p><p></p><p>had this guy been a fighter and bow specialist...</p><p></p><p>Focus, Specialization and improved crit.</p><p>point blank, rapid shot and precise shot.</p><p>those are easy enough to gain for a fighter... and add up to normal shots at +2/+3 within 30' or extra shots with net +0/+3.</p><p></p><p>All together, archery is a double dipper in several areas and can get too potent too quickly, IMO. This effect is amplified by the already too strong GMW spell.</p></blockquote><p></p>
[QUOTE="Petrosian, post: 492004, member: 1149"] My observations on archers in 3e. In our group, the archer is a ranger-druid multiclass. He has a might bow (+4 strength) which is +1 Acid enchanted (I think they call it corrosive... add +1d6 acid to a shot.) Easily half the time the acid is irrelevent due to protections or resistances. He is consistently one of the more damaging combatants. The dwarven fighter minmax keeps up but barely. his feats include point blank shot, precise shot and rapid shot. He could have had focus and crit by now but spent feats elsewhere. The problems which i see are as follows... RAPID SHOT is too good. it allows an extra shot at just -2 to all. this is too good. THe equivalent melee feat requires two feats to pull off AND the off hand shot is at reduced damage as well. STACKING the bow and arrow enhancements is too good. This becomes critical once GMW enters the picture. This will just get worse in a few levels when CHAIN GMW at 15th level enables with one 6th level spell for 16 weapon.ammo sets to be made for 15h hours each. Thats +5 weapons, bows and arrows for everybody. While this is an issue of concern (GMW is too good) it is compounded by the stacking of enhancements for bow and arrow. The result is obscene. After taking the -2, he is getting more shots and his +8 hit +10 damage from GMW is still a lot better than the melee fighter with his +5/+5. had this guy been a fighter and bow specialist... Focus, Specialization and improved crit. point blank, rapid shot and precise shot. those are easy enough to gain for a fighter... and add up to normal shots at +2/+3 within 30' or extra shots with net +0/+3. All together, archery is a double dipper in several areas and can get too potent too quickly, IMO. This effect is amplified by the already too strong GMW spell. [/QUOTE]
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I'm annoyed at archers.
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