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General Tabletop Discussion
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I'm annoyed at archers.
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<blockquote data-quote="the Jester" data-source="post: 492966" data-attributes="member: 1210"><p>I don't think counters that rely on a specific magic item are all that great, since you don't often encounter the same magic item time after time. I also don't like the archer-nerfing solutions you (Arcanus) suggested, because they're basically punishing the archer for being good at what he does. I think the solutions are to use a better mix of encounters... enemy archers, enemies who have better ranged attacks than the archer (thus demanding that the party close or die), and most especially judicious use of cover and concealment, especially from other party members. The npcs can adjust their position so that the tank's in the archer's way pretty easily, in my experience. The first time the party's tanks get plugged in the back by the party archer and suffer 20-odd points of damage isn't so bad, but by the fifth time of the night the rest of the party starts getting tired of it. All the archer has to do to obviate this problem is to move around for a clear shot- but this means no full attack every round. </p><p></p><p>3e is so tactical in nature that anyone who can stand still and just keep firing off arrows has an intrinsic advantage. Use the battlefield a little and it ain't so easy.</p></blockquote><p></p>
[QUOTE="the Jester, post: 492966, member: 1210"] I don't think counters that rely on a specific magic item are all that great, since you don't often encounter the same magic item time after time. I also don't like the archer-nerfing solutions you (Arcanus) suggested, because they're basically punishing the archer for being good at what he does. I think the solutions are to use a better mix of encounters... enemy archers, enemies who have better ranged attacks than the archer (thus demanding that the party close or die), and most especially judicious use of cover and concealment, especially from other party members. The npcs can adjust their position so that the tank's in the archer's way pretty easily, in my experience. The first time the party's tanks get plugged in the back by the party archer and suffer 20-odd points of damage isn't so bad, but by the fifth time of the night the rest of the party starts getting tired of it. All the archer has to do to obviate this problem is to move around for a clear shot- but this means no full attack every round. 3e is so tactical in nature that anyone who can stand still and just keep firing off arrows has an intrinsic advantage. Use the battlefield a little and it ain't so easy. [/QUOTE]
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I'm annoyed at archers.
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