Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I'm annoyed at archers.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WizarDru" data-source="post: 493555" data-attributes="member: 151"><p>True, true...but I don't think Kayleigh (the archer in question) was out of balance for doing it. If anything, I think it shows that Haste is a little too good, perhaps. In that particular case, the abyssal dragon was insane, or he would have shut Kayleigh down a round earlier...the round prior to when she delivered the damage. As it was, she did 164 points over 7 attacks while hasted, using the full feat chain for archers, (including being an AA) many shot and scored a <strong>series</strong> of critical hits with a bow using elementally charged arrows. Strong, yes, but for a 17th level character, not insane, especially since this particular dragon had very little spell power, and no elemental resistances.</p><p></p><p>Once the force cage went up, she was effectively out of the combat, just like the party mage, who was in a Maze. In point of fact, it was a fifty-fifty roll for the maze spell, and Scorch "won". In the previous session, the paladin did almost an equal amount of damage in melee, but over three attacks with crits, not seven. AND he was operating in a demiplane that was strongly chaotically-aligned, with the incumbent penalties therein.</p><p></p><p>That said, I don't like creating too many convoluted situations purely to stymie one or a set of players. This is why one combat will be with non-corporeal creatures, this one with undead and that one with powerful evil outsiders. I don't want to penalize my players, I want to reward them. And I definitely don't want to set up situations where it's obvious they were constructed purely for the purpose of meta-gaming balance. I'd like to think that I've been accomplishing that. I do know that when I focus on any more campaigns, a lot of limiting factors that I didn't use this time out will be present next time (such as the use of point-buy, which I've seen have a dramatic effect in the other game, for example). I know it's hard to tell from our current story hour situation, but there was a time when my players feared of ever getting a +2 weapon, or even an enchanted weapon for each party member...let alone enchanted armor. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="WizarDru, post: 493555, member: 151"] True, true...but I don't think Kayleigh (the archer in question) was out of balance for doing it. If anything, I think it shows that Haste is a little too good, perhaps. In that particular case, the abyssal dragon was insane, or he would have shut Kayleigh down a round earlier...the round prior to when she delivered the damage. As it was, she did 164 points over 7 attacks while hasted, using the full feat chain for archers, (including being an AA) many shot and scored a [b]series[/b] of critical hits with a bow using elementally charged arrows. Strong, yes, but for a 17th level character, not insane, especially since this particular dragon had very little spell power, and no elemental resistances. Once the force cage went up, she was effectively out of the combat, just like the party mage, who was in a Maze. In point of fact, it was a fifty-fifty roll for the maze spell, and Scorch "won". In the previous session, the paladin did almost an equal amount of damage in melee, but over three attacks with crits, not seven. AND he was operating in a demiplane that was strongly chaotically-aligned, with the incumbent penalties therein. That said, I don't like creating too many convoluted situations purely to stymie one or a set of players. This is why one combat will be with non-corporeal creatures, this one with undead and that one with powerful evil outsiders. I don't want to penalize my players, I want to reward them. And I definitely don't want to set up situations where it's obvious they were constructed purely for the purpose of meta-gaming balance. I'd like to think that I've been accomplishing that. I do know that when I focus on any more campaigns, a lot of limiting factors that I didn't use this time out will be present next time (such as the use of point-buy, which I've seen have a dramatic effect in the other game, for example). I know it's hard to tell from our current story hour situation, but there was a time when my players feared of ever getting a +2 weapon, or even an enchanted weapon for each party member...let alone enchanted armor. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I'm annoyed at archers.
Top