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*Pathfinder & Starfinder
I'm annoyed at archers.
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 494844" data-attributes="member: 1165"><p>Part of the problem is the word <em>twink</em>.</p><p></p><p>Maybe archers make better twinks than fighters, but be glad your melee fighters aren't toting buckets of snails. Even worse, when a rogue with a Wand of Improved Invisibility does the same thing... or when a druid does insane amounts of damage and blinds his foes at the same time. (Sigh)</p><p></p><p>I've learned the hard way not to use simply melee brutes. There are a lot of monsters like that in the party, and they are weak against archers... intentionally. There are also lots of monsters that are agile, use spell-like abilities or caster levels, have special defenses, and a few can even dodge arrows (eg thri-kreen, gambol - both in the MM2).</p><p></p><p>The average AC in the MM is 16. Why aren't your fighters using melee attack? Why aren't they far ahead of the archers, to get those blows in?</p><p></p><p>You can use monsters that can surprise the party. There are so many monsters with surprisingly high Hide skill checks.</p><p></p><p>They can always work beside a mage with an Invisibility spell (that makes closing to melee and surprise a lot easier - <strong>a lot</strong>). The Dimension Door suggestion was also cool, especially if the accompanying fighter-type has no qualms about Sundering a bow... or maybe Disarm? I don't know if you can Disarm a bow, but I see no reason why you can't. And why can't a mage cast Invisibility, get close, then cast Hold Person? One of those two archers has a cruddy Will save...</p><p></p><p>Why isn't a druid using Entangle from cover and concealment with leaves, then following up with Summon Nature's Ally (while his own animal companions close in on the PCs)? Even a mobile archer hates it when his Dex is dropped by 4 points.</p><p></p><p>Picture them in a few levels, after a mage drops a Domination spell on them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>They can twink their own AC - think about any monster with one level of psychic warrior and the Inertial Armor feat <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Or just use twink NPCs back at them. (If you let them twink, then it's okay to twink back. If you don't want to twink back, then you shouldn't let them twink.)</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 494844, member: 1165"] Part of the problem is the word [i]twink[/i]. Maybe archers make better twinks than fighters, but be glad your melee fighters aren't toting buckets of snails. Even worse, when a rogue with a Wand of Improved Invisibility does the same thing... or when a druid does insane amounts of damage and blinds his foes at the same time. (Sigh) I've learned the hard way not to use simply melee brutes. There are a lot of monsters like that in the party, and they are weak against archers... intentionally. There are also lots of monsters that are agile, use spell-like abilities or caster levels, have special defenses, and a few can even dodge arrows (eg thri-kreen, gambol - both in the MM2). The average AC in the MM is 16. Why aren't your fighters using melee attack? Why aren't they far ahead of the archers, to get those blows in? You can use monsters that can surprise the party. There are so many monsters with surprisingly high Hide skill checks. They can always work beside a mage with an Invisibility spell (that makes closing to melee and surprise a lot easier - [b]a lot[/b]). The Dimension Door suggestion was also cool, especially if the accompanying fighter-type has no qualms about Sundering a bow... or maybe Disarm? I don't know if you can Disarm a bow, but I see no reason why you can't. And why can't a mage cast Invisibility, get close, then cast Hold Person? One of those two archers has a cruddy Will save... Why isn't a druid using Entangle from cover and concealment with leaves, then following up with Summon Nature's Ally (while his own animal companions close in on the PCs)? Even a mobile archer hates it when his Dex is dropped by 4 points. Picture them in a few levels, after a mage drops a Domination spell on them. :D They can twink their own AC - think about any monster with one level of psychic warrior and the Inertial Armor feat :D Or just use twink NPCs back at them. (If you let them twink, then it's okay to twink back. If you don't want to twink back, then you shouldn't let them twink.) [/QUOTE]
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I'm annoyed at archers.
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