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I'm annoyed at archers.
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<blockquote data-quote="ConcreteBuddha" data-source="post: 495603" data-attributes="member: 3139"><p>Okay then, I go away for a bit and the thread explodes. Not that I mind, of course... *grin*</p><p></p><p></p><p></p><p>Anyway, I'm not going to comment on all of the counter-archer posts. I understand how to counter archers. All of the suggestions listed are viable ways of making archers completely ineffective. That's not the point, however, since there are a multitude of ways to completely negate melee fighters as well.</p><p>.</p><p>.</p><p>.</p><p>A couple of points:</p><p></p><p></p><p><strong> 1) </strong> As to the rant on my playing DnD like it's a video game: It is an assumption that we do nothing but slay monsters. That is just not the truth. We do a lot of other non-combat related encounters. It just so happens that when we <strong> do </strong> get into combat, the two melee characters are completely outclassed. And combat is the place they are supposed to shine (which they don't.)</p><p></p><p></p><p><strong> 2) </strong> Raising the EL of the encounters a couple of notches would destroy the party, since one false move (or some unlucky criticals) would cause a TPW.</p><p></p><p></p><p></p><p></p><p><strong> 3) </strong> Since DnD combat is a hit point based system, dealing large amounts of damage is the best thing you could possibly do.</p><p></p><p></p><p><strong> 4) </strong> Rapid Shot is really good. It is far better than its equivalents, Flurry of Blows or TWF, because each of the latter need a full attack action 5' foot away from a monster. Granted, Haste can get a melee character into range for a full attack in one round, but then the character is choosing to be subjected to the monster's attacks. (Which is seldom the case for the archer.)</p><p></p><p></p><p><strong> 5) </strong> I will not use metagaming tactics as my lizardfolk barbarian to nerf the effectiveness of the archers. Example: I will not purposefully get in their line of fire nor will I travel 50 ft. in front of them. This is treating the symptom, and I'd rather fix the cause.</p><p></p><p></p><p><strong> 6) </strong> Seeking (SaF) is the dumbest special weapon ability ever. So is any PrC or feat that grants concealment reduction. (Although we all know this isn't exactly true; Speed is a lot worse.) </p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p><strong> 7) </strong> Anybody else think Bracers of Archery are underpriced?</p><p></p><p></p><p><strong> 8) </strong> That's enough for now, I'm starting to hallucinate, as it's 5:30 am right now. Sleep beckons. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="ConcreteBuddha, post: 495603, member: 3139"] Okay then, I go away for a bit and the thread explodes. Not that I mind, of course... *grin* Anyway, I'm not going to comment on all of the counter-archer posts. I understand how to counter archers. All of the suggestions listed are viable ways of making archers completely ineffective. That's not the point, however, since there are a multitude of ways to completely negate melee fighters as well. . . . A couple of points: [B] 1) [/B] As to the rant on my playing DnD like it's a video game: It is an assumption that we do nothing but slay monsters. That is just not the truth. We do a lot of other non-combat related encounters. It just so happens that when we [B] do [/B] get into combat, the two melee characters are completely outclassed. And combat is the place they are supposed to shine (which they don't.) [B] 2) [/B] Raising the EL of the encounters a couple of notches would destroy the party, since one false move (or some unlucky criticals) would cause a TPW. [B] 3) [/B] Since DnD combat is a hit point based system, dealing large amounts of damage is the best thing you could possibly do. [B] 4) [/B] Rapid Shot is really good. It is far better than its equivalents, Flurry of Blows or TWF, because each of the latter need a full attack action 5' foot away from a monster. Granted, Haste can get a melee character into range for a full attack in one round, but then the character is choosing to be subjected to the monster's attacks. (Which is seldom the case for the archer.) [B] 5) [/B] I will not use metagaming tactics as my lizardfolk barbarian to nerf the effectiveness of the archers. Example: I will not purposefully get in their line of fire nor will I travel 50 ft. in front of them. This is treating the symptom, and I'd rather fix the cause. [B] 6) [/B] Seeking (SaF) is the dumbest special weapon ability ever. So is any PrC or feat that grants concealment reduction. (Although we all know this isn't exactly true; Speed is a lot worse.) ;) [B] 7) [/B] Anybody else think Bracers of Archery are underpriced? [B] 8) [/B] That's enough for now, I'm starting to hallucinate, as it's 5:30 am right now. Sleep beckons. :) [/QUOTE]
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