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I'm annoyed at archers.
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<blockquote data-quote="ConcreteBuddha" data-source="post: 495805" data-attributes="member: 3139"><p>Actually, they do about the same amount of damage without us. I know because the Fighter/Rogue archer single-handedly cleared out a huge part of the Speaker in Dreams. (We are only halfway through it, so I don't know how relatively large this particular part of the module really is.)</p><p></p><p>Anyway, I would agree with your point that archers are primarily offensive characters, except that I have personal experiences to the contrary. In general, the archers have just a couple of AC points lower than a tank, and they have about 5% fewer hps. A TWF character cannot have an AC higher than an archer, nor can his hps be exceptionally better. They are, afterall, both wearing mithril chain shirts, and they both tend to have d10 HD (their Con modifiers are not drastically different.)</p><p></p><p>This is why I do not compare a mage with the archer. Mages have d4 HD and, though they <em> can </em> have the highest AC, this is not common, IMX, since most of their spells are intended for other pursuits.</p><p>.</p><p>.</p><p>.</p><p>All of this talk of being a part of a team, IMHO, is a rationalization of a flaw in the game. Honestly, heroic campaigns are not supposed to be built around waiting for the mage and the archer to kill everything while the melee fighter stands there looking stupid. (Our melee fighters were so useless one battle, that we took out rations and made camp. *grin*)</p><p></p><p>I am a fan of heroic fantasy. In heroic fantasy, the bad guys and the good guys face off, mano a mano, and duel to the death; they don't shoot at each other from behind shield walls. DnD does not adequately portray the type of game that I would like to play. Therefore, I have made certain changes to archers IMC, so that archery, though effective, cannot be made so useful and overpowering, that the entire sphere of combat revolves around them.</p><p></p><p>If I wanted to play a campaign where missile weapons dominated the game (as they do in real-life), I'd add machine guns. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="ConcreteBuddha, post: 495805, member: 3139"] Actually, they do about the same amount of damage without us. I know because the Fighter/Rogue archer single-handedly cleared out a huge part of the Speaker in Dreams. (We are only halfway through it, so I don't know how relatively large this particular part of the module really is.) Anyway, I would agree with your point that archers are primarily offensive characters, except that I have personal experiences to the contrary. In general, the archers have just a couple of AC points lower than a tank, and they have about 5% fewer hps. A TWF character cannot have an AC higher than an archer, nor can his hps be exceptionally better. They are, afterall, both wearing mithril chain shirts, and they both tend to have d10 HD (their Con modifiers are not drastically different.) This is why I do not compare a mage with the archer. Mages have d4 HD and, though they [i] can [/i] have the highest AC, this is not common, IMX, since most of their spells are intended for other pursuits. . . . All of this talk of being a part of a team, IMHO, is a rationalization of a flaw in the game. Honestly, heroic campaigns are not supposed to be built around waiting for the mage and the archer to kill everything while the melee fighter stands there looking stupid. (Our melee fighters were so useless one battle, that we took out rations and made camp. *grin*) I am a fan of heroic fantasy. In heroic fantasy, the bad guys and the good guys face off, mano a mano, and duel to the death; they don't shoot at each other from behind shield walls. DnD does not adequately portray the type of game that I would like to play. Therefore, I have made certain changes to archers IMC, so that archery, though effective, cannot be made so useful and overpowering, that the entire sphere of combat revolves around them. If I wanted to play a campaign where missile weapons dominated the game (as they do in real-life), I'd add machine guns. ;) [/QUOTE]
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I'm annoyed at archers.
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