Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I'm annoyed at archers.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Saeviomagy" data-source="post: 496827" data-attributes="member: 5890"><p>If you're doing speaker in dreams, and your archers haven't been crippled heavily in most encounters, your DM is doing a very, very poor job. Very. I wouldn't mind knowing which particular incident in this module your archer excelled in, because to my mind there are only two places in the entire module where that could happen.</p><p>Presuming you've done the previous modules, I can't see how archers could excel in most of those either.</p><p></p><p>Then your tanks are doing a really bad job at being tanks. It sounds like they're slow, low on hitpoints and ac, and useless at offense if your own comments are anything to go on. Your complete unwillingness to contemplate alternate tactics because 'it wouldn't suit the character' basically takes away your right to whine. If you can see the problem, you can damn well bet that the character, who's life is on the line, can see the problem too. And if he won't change, he should retire.</p><p></p><p>Entirely agreed. People think of mages as the artillery. They're not - fighters pull off that job much more expertly. Wizards are the combat engineers.</p><p></p><p>That's your own fault. I honestly cannot believe that you're that bad, unless you are taking pains to be that bad.</p><p></p><p>A single round of running gets a character with a movement of 30ft 120ft closer to the enemy. Your characters (assuming full plate here) may be all the way down to 60ft a round running, and 40ft a round charging, especially since none of you are dwarves (never make a dwarf melee combatant... they're just far too slow). As a barbarian, I would expect you could put together a respectable 160ft run, and an 80ft charge.</p><p></p><p>Encounters in a light forest start at 105 feet, and at that distance, any ranged targets should have at least 30% concealment, as well as some cover (assuming they don't deliberately take cover). Your charge connects on the second round, assuming you still have LOS to the targets, and the targets made no attempt to close with you.</p><p></p><p>That's a light forest. Barring an open plain, that's the worst possible scenario for an unmounted melee combatant, and you're still attacking in the second round. Most monsters will out-do that.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 496827, member: 5890"] If you're doing speaker in dreams, and your archers haven't been crippled heavily in most encounters, your DM is doing a very, very poor job. Very. I wouldn't mind knowing which particular incident in this module your archer excelled in, because to my mind there are only two places in the entire module where that could happen. Presuming you've done the previous modules, I can't see how archers could excel in most of those either. Then your tanks are doing a really bad job at being tanks. It sounds like they're slow, low on hitpoints and ac, and useless at offense if your own comments are anything to go on. Your complete unwillingness to contemplate alternate tactics because 'it wouldn't suit the character' basically takes away your right to whine. If you can see the problem, you can damn well bet that the character, who's life is on the line, can see the problem too. And if he won't change, he should retire. Entirely agreed. People think of mages as the artillery. They're not - fighters pull off that job much more expertly. Wizards are the combat engineers. That's your own fault. I honestly cannot believe that you're that bad, unless you are taking pains to be that bad. A single round of running gets a character with a movement of 30ft 120ft closer to the enemy. Your characters (assuming full plate here) may be all the way down to 60ft a round running, and 40ft a round charging, especially since none of you are dwarves (never make a dwarf melee combatant... they're just far too slow). As a barbarian, I would expect you could put together a respectable 160ft run, and an 80ft charge. Encounters in a light forest start at 105 feet, and at that distance, any ranged targets should have at least 30% concealment, as well as some cover (assuming they don't deliberately take cover). Your charge connects on the second round, assuming you still have LOS to the targets, and the targets made no attempt to close with you. That's a light forest. Barring an open plain, that's the worst possible scenario for an unmounted melee combatant, and you're still attacking in the second round. Most monsters will out-do that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I'm annoyed at archers.
Top