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I'm annoyed at archers.
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<blockquote data-quote="Petrosian" data-source="post: 496872" data-attributes="member: 1149"><p>I am aware of that. Early in my campaign i made a few class changes, including an "olde" druid who does not use metal weapons but does gain non-metal weapons such as bows. this was a campaign flavor thing.</p><p></p><p>Regardless, its not a "druid archers are overpowered" issue, at least, not for me. I could just as easily have used a cleric-ranger example, but i tend to default to in game examples i have seen in play, unless the in game example is somehow significantly skewed.</p><p></p><p>if you feel the use of a druid invalidates the points about archers, GMW, enhancement stacking, feats or balance already raisedin some way, thats cool. opinions vary.</p><p></p><p>I also lifted the multiclassing 1-for-1 thing and require character to establish their "normal progression for multiclassing" at character outset.</p><p></p><p>FWIW, i do have a group of NPC druids who do frequently forfeit their druidic abilities. They primarily rely on the other class (barbarian) and only resort to their shamanistic abilities after a significant period of purification rites. With the druids strong BAB, saves and HD, it works very well. Obviously not as minmaxed as say a barbarian cleric, but the skinwalking (shapeshift) after a day of purification and such just plays so cool.</p></blockquote><p></p>
[QUOTE="Petrosian, post: 496872, member: 1149"] I am aware of that. Early in my campaign i made a few class changes, including an "olde" druid who does not use metal weapons but does gain non-metal weapons such as bows. this was a campaign flavor thing. Regardless, its not a "druid archers are overpowered" issue, at least, not for me. I could just as easily have used a cleric-ranger example, but i tend to default to in game examples i have seen in play, unless the in game example is somehow significantly skewed. if you feel the use of a druid invalidates the points about archers, GMW, enhancement stacking, feats or balance already raisedin some way, thats cool. opinions vary. I also lifted the multiclassing 1-for-1 thing and require character to establish their "normal progression for multiclassing" at character outset. FWIW, i do have a group of NPC druids who do frequently forfeit their druidic abilities. They primarily rely on the other class (barbarian) and only resort to their shamanistic abilities after a significant period of purification rites. With the druids strong BAB, saves and HD, it works very well. Obviously not as minmaxed as say a barbarian cleric, but the skinwalking (shapeshift) after a day of purification and such just plays so cool. [/QUOTE]
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I'm annoyed at archers.
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