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I'm annoyed at archers.
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<blockquote data-quote="Bryan898" data-source="post: 497088" data-attributes="member: 9085"><p>I agree that archers can do some heavy damage, but so can a fighting type if equipped right. Couple a high strength score and strength and a half for two-handed weapon with specialization, power attacks, and magical weapon modifier and you can easily do 2d6+20 damage an attack. But all in all it comes down to the simple fact that any class can be simply overpowering... You could rain hell on everything with enervations coupled with haste with wizards/sorcerors... or a nice little harm and quickened inflict light with a cleric. They all have some rather cheesy stuff. Just look at my Epic level paladin, b/c greater smite stacks I can smite 8 times a day for +250 damage each, with my brilliant energy i rarely miss, and anything else i use my holy sword spell for which automatically does double damage anyway. As for fighters not being able to catch enemies, you can perform double moves... or even better you can run, you provoke attacks of opportunity if close enough, but you can always also stop before the fight. Also, I don't know about you, but most of my campaigns fights dont happen in big open fields, and I dont always see the enemy first. I had a big bad archer like those, and he worked great untill a hidden enemy sundered my bow, which is quite easy to do. I lost my str and magical damage in one strike, and was rendered useless for quite a while. </p><p>However I think it all comes down to one question... are your players power playing or are they role-playing... cause it really sounds like the former. It seems that a lot of people are doing this for the purpose of being more powerful. </p><p>I do believe that the power of the archer is somewhat justified though, because like it was said, it was the reason for decline of melee weapons. However it was also a big reason for the creation of armor, and it holds true that a low level archer would have a smaller chance at hitting a fully armored warrior. But these archers are obviously expert marksmen and have magic to help them, quite scary.</p></blockquote><p></p>
[QUOTE="Bryan898, post: 497088, member: 9085"] I agree that archers can do some heavy damage, but so can a fighting type if equipped right. Couple a high strength score and strength and a half for two-handed weapon with specialization, power attacks, and magical weapon modifier and you can easily do 2d6+20 damage an attack. But all in all it comes down to the simple fact that any class can be simply overpowering... You could rain hell on everything with enervations coupled with haste with wizards/sorcerors... or a nice little harm and quickened inflict light with a cleric. They all have some rather cheesy stuff. Just look at my Epic level paladin, b/c greater smite stacks I can smite 8 times a day for +250 damage each, with my brilliant energy i rarely miss, and anything else i use my holy sword spell for which automatically does double damage anyway. As for fighters not being able to catch enemies, you can perform double moves... or even better you can run, you provoke attacks of opportunity if close enough, but you can always also stop before the fight. Also, I don't know about you, but most of my campaigns fights dont happen in big open fields, and I dont always see the enemy first. I had a big bad archer like those, and he worked great untill a hidden enemy sundered my bow, which is quite easy to do. I lost my str and magical damage in one strike, and was rendered useless for quite a while. However I think it all comes down to one question... are your players power playing or are they role-playing... cause it really sounds like the former. It seems that a lot of people are doing this for the purpose of being more powerful. I do believe that the power of the archer is somewhat justified though, because like it was said, it was the reason for decline of melee weapons. However it was also a big reason for the creation of armor, and it holds true that a low level archer would have a smaller chance at hitting a fully armored warrior. But these archers are obviously expert marksmen and have magic to help them, quite scary. [/QUOTE]
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I'm annoyed at archers.
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