Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I'm annoyed at archers.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pax" data-source="post: 497987" data-attributes="member: 6875"><p>This begs the question: why are the melee twinks wearing mithril chain shirts ... ? A mithril breastplate, or elven chainmail, or better, full plate armor (mithril or not) would be superior.</p><p></p><p>Mithril Shirt gives +4 AC, and lots of room for dexterity modifiers; the melee "twinks" must not be well TWINKED, if they're relying on Dex-bonus-to-AC at <strong>all</strong>!! Full plate, with no extras, is already +5AC more ... with a 1-point Max Dex Bonus. That's +10 AC at the highest, so just to TIE that, the Mithril Shirt would have to be worn by someone with a 22 or higher dexterity ... a melee twink should really be pushing for <strong>strength</strong>, not dexterity!</p><p></p><p></p><p></p><p>No, a team of specialists is foundational to the genre. Most, if not all, stories have various characters who each have some special talent, knack, skill, or so on. You have the great archer, the strength-oriented fighter, the skill-based fighter, the wizard, the healer, the scout, and so on. These are archetypes for more than just simplicity of game mechanics; they are archetypes because the stories on which fantasy RPGs are based, use them ... and HAVE used them for longer than the written word has existed!</p><p></p><p></p><p></p><p>Not in the heroic fantasy I ever read. In the heroic fantasy books I've read, the heroes are usually outnumbered at least two to one by hordes of enemies; the melee fighters' job is to provide an impenetrable "line of death" that the enemy cannot get across, while the ranged fighters (archers, spellcasters, slingers, desperate damsels-in-distress throwing rocks, whatever) thin out the numbers those melee fighters have to face.</p><p></p><p>I still say the problems in your campaign are problems of GM tactics, in regards to the tactics of the encountered foes. And a BADLY twinked pair of melee specialists trying to compete with WELL twinked ranged specialists only compounds that.</p></blockquote><p></p>
[QUOTE="Pax, post: 497987, member: 6875"] This begs the question: why are the melee twinks wearing mithril chain shirts ... ? A mithril breastplate, or elven chainmail, or better, full plate armor (mithril or not) would be superior. Mithril Shirt gives +4 AC, and lots of room for dexterity modifiers; the melee "twinks" must not be well TWINKED, if they're relying on Dex-bonus-to-AC at [b]all[/b]!! Full plate, with no extras, is already +5AC more ... with a 1-point Max Dex Bonus. That's +10 AC at the highest, so just to TIE that, the Mithril Shirt would have to be worn by someone with a 22 or higher dexterity ... a melee twink should really be pushing for [b]strength[/b], not dexterity! No, a team of specialists is foundational to the genre. Most, if not all, stories have various characters who each have some special talent, knack, skill, or so on. You have the great archer, the strength-oriented fighter, the skill-based fighter, the wizard, the healer, the scout, and so on. These are archetypes for more than just simplicity of game mechanics; they are archetypes because the stories on which fantasy RPGs are based, use them ... and HAVE used them for longer than the written word has existed! Not in the heroic fantasy I ever read. In the heroic fantasy books I've read, the heroes are usually outnumbered at least two to one by hordes of enemies; the melee fighters' job is to provide an impenetrable "line of death" that the enemy cannot get across, while the ranged fighters (archers, spellcasters, slingers, desperate damsels-in-distress throwing rocks, whatever) thin out the numbers those melee fighters have to face. I still say the problems in your campaign are problems of GM tactics, in regards to the tactics of the encountered foes. And a BADLY twinked pair of melee specialists trying to compete with WELL twinked ranged specialists only compounds that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I'm annoyed at archers.
Top