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I'm annoyed at archers.
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<blockquote data-quote="hong" data-source="post: 499283" data-attributes="member: 537"><p>They can, but it's definitely not something you want to rely on. Note that most low-hp people will tend to boost their AC and/or use measures like blink and displacement as a protective measure, so you're not going to hit each time. If something not only has low hit points but also can't bump up its AC, then it almost certainly isn't powerful enough to be a threat.</p><p></p><p></p><p></p><p>... once per day, assuming Power Crit even exists.</p><p></p><p></p><p></p><p>Everything's _possible_. This isn't very _probable_, in my experience. And if there really are that many fragile mooks around, the best way to deal with them is via a well-placed fireball (empowered if necessary).</p><p></p><p></p><p></p><p></p><p>Unfortunately, most CR 12 creatures will have in excess of 100 hp. And a tank with a two-handed weapon is not going to get 4 attacks at 12th level, unless it's with haste.</p><p></p><p>And what's the barbarian going to do after the charge? If there's anyone left, he's in the teeth of the enemy, with -2 to AC and vulnerable to all those nifty specials I mentioned before.</p><p></p><p></p><p></p><p>A spellsword with Expert Tactician? That's new.</p><p></p><p>In general, I think a tank is better off just concentrating on dealing damage the old-fashioned way.</p><p></p><p></p><p></p><p></p><p>They're all stupid, IMO.</p></blockquote><p></p>
[QUOTE="hong, post: 499283, member: 537"] They can, but it's definitely not something you want to rely on. Note that most low-hp people will tend to boost their AC and/or use measures like blink and displacement as a protective measure, so you're not going to hit each time. If something not only has low hit points but also can't bump up its AC, then it almost certainly isn't powerful enough to be a threat. ... once per day, assuming Power Crit even exists. Everything's _possible_. This isn't very _probable_, in my experience. And if there really are that many fragile mooks around, the best way to deal with them is via a well-placed fireball (empowered if necessary). Unfortunately, most CR 12 creatures will have in excess of 100 hp. And a tank with a two-handed weapon is not going to get 4 attacks at 12th level, unless it's with haste. And what's the barbarian going to do after the charge? If there's anyone left, he's in the teeth of the enemy, with -2 to AC and vulnerable to all those nifty specials I mentioned before. A spellsword with Expert Tactician? That's new. In general, I think a tank is better off just concentrating on dealing damage the old-fashioned way. They're all stupid, IMO. [/QUOTE]
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I'm annoyed at archers.
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