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I'm annoyed at archers.
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<blockquote data-quote="Petrosian" data-source="post: 502881" data-attributes="member: 1149"><p>Oh well, and here i had hoped for an actual attempt at a discussion. my bad.</p><p></p><p>Of the few points worth mentioning...</p><p></p><p>In about every game i know the Gm gives out magic items. in some game, the Gm also decides to cut back, reduce or eliminate the access to magic items thru other means. All of these are fine, but...</p><p></p><p>In DND 3e, wealth is considered a part of balance and that includes access to magic items. items under 3k are noted as commonly available and the purchase rules establish clear guidelines for the purchase of items and magic. Whiule a GM is certainly within his rights to change this, that house rule will have impact on balances. he shoudl, perhaps if he wants to be taken seriously, keep that in mind in online rules discussion.</p><p></p><p>In this case, it would be a simple matter for a Gm to move archery closer to balance by controlling access to magic items, scrolls for spellboooks and such. More frequent and better melee weapon treasures, little access to sources of GMW, greater frequency of strength boosting as opposed to dex boosting, and so on could all shift the balance in play into line. item creation and the two free spells per level would be about the only real obstacles remaining.</p><p></p><p>The examples of secondary 18s was solely to refute the nonsense about this meaning it was some high powered point buy. For cases of max strength etc, see the above posts. With max strength vs max dex you do not end up with higher expected damage for the melee guy once you include the double stack of GMW. Your end up with more PER HIT but with a +4 (in the 15th level examples above) difference in hits as well as an extra attack per round, the expected damage goes to the archer easily since against low Ac opponets the extra swing is one more hit and at high ac opponents the +4 per hit is just slam on.</p><p></p><p>As for this nonsense...</p><p></p><p>"Do I play Diablo2 dungeoncrawling with tailored encounters that bore my players to death?" No. But this only leads to another thread about "Do you customize your encounters or build the world without tailoring the encounters to your heros?" Sorry, I try to make my world alive by avoiding such things."</p><p></p><p>I have no idea where diablo fits in, but as far as i can tell, whether a world is alive or bores its players has very little to do with dungeons, castles, inns or woods or roads or brothels or whatever. It has to do with the ideas and creativity and such put into and gotten out of. if somehow you feel that mounted combat makes a game more alive than combat in a castle, thats fine, but i for one see no correlation. I think poorly done, repetitive combats would be just as boring on a horsey in a field as it would be in an inn or in a castle. YMMV and clearly does.</p><p></p><p>But, for all the "i am right and i dont have to show how" stuff... again, i say thats one powerful argument you have there.</p><p></p><p>"Horses too fragile? If you get stronger, get better mounts. Never rode a dragon. "</p><p></p><p>I do not typically use dragons in my game world to serve as simple steeds. i do have one dragon-ruled kingdom that the players interact with so far. They have seen, and engaged alongside, some of its mixed forces, where dragons do fly troops into a fight. however, they typically drop the soldiers off and then the dragons engage in battle using their own abilities, flight, breath weapons, and spells while the soldiers engage in the meaner work. Since there are relatively few dragons compared to the men, the dragons dont normally try to work in tandem with a mpounted melee guy who will be drawing him into close combat. Eahc plays to their strengths. Also, for these cases, the dragonm is considered the guy in charge and the men the subordinates, at least, thats how the dragons see it anyway.</p><p></p><p>But that is just how my world represents them. i use dragons as near divine class beings whose origins and nature tie in with creation. Dragons rarely are served up as "monster of the week" but are major players. </p><p></p><p>I figure this is different in your world. i am sure i have even seen fiction where dragons were not the great beasts, but just saddled underlings, more than once. Thats just not the representation of dragons i prefer. YMMV and clearly does.</p><p></p><p>So perhaps, attitude not withstanding, your "humor" or derision could do with a notion of considering different game styles a little.</p></blockquote><p></p>
[QUOTE="Petrosian, post: 502881, member: 1149"] Oh well, and here i had hoped for an actual attempt at a discussion. my bad. Of the few points worth mentioning... In about every game i know the Gm gives out magic items. in some game, the Gm also decides to cut back, reduce or eliminate the access to magic items thru other means. All of these are fine, but... In DND 3e, wealth is considered a part of balance and that includes access to magic items. items under 3k are noted as commonly available and the purchase rules establish clear guidelines for the purchase of items and magic. Whiule a GM is certainly within his rights to change this, that house rule will have impact on balances. he shoudl, perhaps if he wants to be taken seriously, keep that in mind in online rules discussion. In this case, it would be a simple matter for a Gm to move archery closer to balance by controlling access to magic items, scrolls for spellboooks and such. More frequent and better melee weapon treasures, little access to sources of GMW, greater frequency of strength boosting as opposed to dex boosting, and so on could all shift the balance in play into line. item creation and the two free spells per level would be about the only real obstacles remaining. The examples of secondary 18s was solely to refute the nonsense about this meaning it was some high powered point buy. For cases of max strength etc, see the above posts. With max strength vs max dex you do not end up with higher expected damage for the melee guy once you include the double stack of GMW. Your end up with more PER HIT but with a +4 (in the 15th level examples above) difference in hits as well as an extra attack per round, the expected damage goes to the archer easily since against low Ac opponets the extra swing is one more hit and at high ac opponents the +4 per hit is just slam on. As for this nonsense... "Do I play Diablo2 dungeoncrawling with tailored encounters that bore my players to death?" No. But this only leads to another thread about "Do you customize your encounters or build the world without tailoring the encounters to your heros?" Sorry, I try to make my world alive by avoiding such things." I have no idea where diablo fits in, but as far as i can tell, whether a world is alive or bores its players has very little to do with dungeons, castles, inns or woods or roads or brothels or whatever. It has to do with the ideas and creativity and such put into and gotten out of. if somehow you feel that mounted combat makes a game more alive than combat in a castle, thats fine, but i for one see no correlation. I think poorly done, repetitive combats would be just as boring on a horsey in a field as it would be in an inn or in a castle. YMMV and clearly does. But, for all the "i am right and i dont have to show how" stuff... again, i say thats one powerful argument you have there. "Horses too fragile? If you get stronger, get better mounts. Never rode a dragon. " I do not typically use dragons in my game world to serve as simple steeds. i do have one dragon-ruled kingdom that the players interact with so far. They have seen, and engaged alongside, some of its mixed forces, where dragons do fly troops into a fight. however, they typically drop the soldiers off and then the dragons engage in battle using their own abilities, flight, breath weapons, and spells while the soldiers engage in the meaner work. Since there are relatively few dragons compared to the men, the dragons dont normally try to work in tandem with a mpounted melee guy who will be drawing him into close combat. Eahc plays to their strengths. Also, for these cases, the dragonm is considered the guy in charge and the men the subordinates, at least, thats how the dragons see it anyway. But that is just how my world represents them. i use dragons as near divine class beings whose origins and nature tie in with creation. Dragons rarely are served up as "monster of the week" but are major players. I figure this is different in your world. i am sure i have even seen fiction where dragons were not the great beasts, but just saddled underlings, more than once. Thats just not the representation of dragons i prefer. YMMV and clearly does. So perhaps, attitude not withstanding, your "humor" or derision could do with a notion of considering different game styles a little. [/QUOTE]
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