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I'm annoyed at archers.
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<blockquote data-quote="ConcreteBuddha" data-source="post: 504044" data-attributes="member: 3139"><p>I'm nerfing GMW. I'm going to make GMW affect <strong> one </strong> weapon, like Magic Weapon. No more enchanting 50 arrows.</p><p></p><p>Second, in order to not completely castrate archers, I'm making magic arrows come in quivers of 500, not 50. So a stack of 500 arrows +1 would cost 2,000 gps.</p><p></p><p></p><p>This has the effect of making archers less dependent on having a caster constantly present, while also making magical arrows an actual commodity again. </p><p>.</p><p>.</p><p>.</p><p>.</p><p>As per the rest of the thread: The math is pretty meaningless. Yes, melee characters do a bit more damage per attack than archers. That is not really the point. My main problems with archers are:</p><p></p><p></p><p><strong> An archer can do equivalent amounts of damage as melee characters while unmolested by the bad guys, since the melee guys in the party have to maneuver to intercept the enemy, while the archers hang back and full attack/RS every round. </strong></p><p></p><p>and</p><p></p><p><strong> If, on the off chance an archer is attacked, there is no distinct disadvantage for an archer fighting in melee combat. </strong></p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>BTW, Power Attack is not that great when you have multiple iterative attacks. IMHO, it's only good during a charge or any other situation when you are forced to take only one attack per round. </p><p></p><p>Also, TWF/AMB is good, even for non-Rogue Fighters. I used to think that two handed weapons were far superior, then I took into account the additional bonuses from specialization and magic weapons (and not just the Strength bonus). This is especially pronounced with Improved and Greater TWF. A Falchion wielder is not as good by the numbers as a TWF Rapier wielder.</p><p></p><p>(These are both trumped with Multidexterity/Multiweapon Fighting and armor spikes. *grin*)</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p> </p><p></p><p></p><p>In the specific game I am in, PCs can buy items and enchant items based on the rules in the DMG. If you aren't using those rules, then your experiences are going to be different than mine. (Since both archers in my game have Bracers of Archery and I doubt that the PCs in your world could be as efficiently equipped.)</p></blockquote><p></p>
[QUOTE="ConcreteBuddha, post: 504044, member: 3139"] I'm nerfing GMW. I'm going to make GMW affect [B] one [/B] weapon, like Magic Weapon. No more enchanting 50 arrows. Second, in order to not completely castrate archers, I'm making magic arrows come in quivers of 500, not 50. So a stack of 500 arrows +1 would cost 2,000 gps. This has the effect of making archers less dependent on having a caster constantly present, while also making magical arrows an actual commodity again. . . . . As per the rest of the thread: The math is pretty meaningless. Yes, melee characters do a bit more damage per attack than archers. That is not really the point. My main problems with archers are: [B] An archer can do equivalent amounts of damage as melee characters while unmolested by the bad guys, since the melee guys in the party have to maneuver to intercept the enemy, while the archers hang back and full attack/RS every round. [/B] and [B] If, on the off chance an archer is attacked, there is no distinct disadvantage for an archer fighting in melee combat. [/B] . . . . . . . BTW, Power Attack is not that great when you have multiple iterative attacks. IMHO, it's only good during a charge or any other situation when you are forced to take only one attack per round. Also, TWF/AMB is good, even for non-Rogue Fighters. I used to think that two handed weapons were far superior, then I took into account the additional bonuses from specialization and magic weapons (and not just the Strength bonus). This is especially pronounced with Improved and Greater TWF. A Falchion wielder is not as good by the numbers as a TWF Rapier wielder. (These are both trumped with Multidexterity/Multiweapon Fighting and armor spikes. *grin*) . . . . . [B] [/B] In the specific game I am in, PCs can buy items and enchant items based on the rules in the DMG. If you aren't using those rules, then your experiences are going to be different than mine. (Since both archers in my game have Bracers of Archery and I doubt that the PCs in your world could be as efficiently equipped.) [/QUOTE]
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I'm annoyed at archers.
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