Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I'm annoyed at archers.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pax" data-source="post: 505390" data-attributes="member: 6875"><p>Melee characters also have TWF, which kicks in (at high penalties) without <strong>any</strong> feats required -- and with little or NO penalty, for Rangers ... still with no feats required. TWF eventually leads to being able to full-attack with (at epic levels) <strong>each</strong> weapon (eight attacks in total, more with <em>Speed</em>-enhanced weapons).</p><p></p><p></p><p></p><p>Archers using ranged attacks inside an enemy's threatened zone provoke AoO's, melee fighters typically do not.</p><p></p><p></p><p></p><p>Allright, <strong>this</strong> one I agree with, at least. I've considered making GMW (and MW) affect no more than 5 or 10 projectile weapons, not enough to constitute an entire supply, but enough to let the spellcasters provide for a temporary gap in available magic weaponry for part of an encounter.</p><p></p><p></p><p></p><p>So use flying monsters. Or INTELLIGENT monsters, with their OWN ranged weapons.</p><p></p><p></p><p></p><p>And with inelligent (or even many semi-intelligent) foes, if the encounter is within 30 feet, then something WILL rush up to threaten the archer in melee range.</p><p></p><p></p><p></p><p>I'll take my Fighter (10) / Duellist (10) pre-Epic "Armor Class Munckin" concept up against any Fighter (10) / "Archery PrCl" (10) character any day. The point being, when rollign to hit ... if you have to ask, the answer is "no." And yes, the Fighter/Duellist is 99% a melee character (their high dexterity helps offset the lack of ranged-oriented feats). AC of 80-ish, without a single CUSTOM magic item ... all off-the-shelf.</p><p></p><p></p><p></p><p>Tactical failing on the DM's part, and probably alack of viable terrain for the NPC's to use against the ranged fighters. <strong>Especially</strong> if most of the encounters are occurring at the 30-foot-or-less mark.</p><p></p><p></p><p></p><p>Specialty tactics versus melee fighters: get an obstacle that limits their ability to get to you, and rain arrows (etc) on them. One prime example of this is, a wall ... with arrowslits. You know, like the ones around -castles- ... ?</p><p></p><p>Any weapon which gives a specific advantage on the field of battle, as an inevitable result, will spawn specific counter-tactics. For melee combat, this usually manifests in movement patterns, weapon choices, attack-type choices (disarm, sunder, whatever).</p><p></p><p>Against ranged combat, it usually involves moving in a way that makes maximum use of available cover and/or concealment, or, answering in kind -- with massed volleys of ranged attacks!</p></blockquote><p></p>
[QUOTE="Pax, post: 505390, member: 6875"] Melee characters also have TWF, which kicks in (at high penalties) without [b]any[/b] feats required -- and with little or NO penalty, for Rangers ... still with no feats required. TWF eventually leads to being able to full-attack with (at epic levels) [b]each[/b] weapon (eight attacks in total, more with [i]Speed[/i]-enhanced weapons). Archers using ranged attacks inside an enemy's threatened zone provoke AoO's, melee fighters typically do not. Allright, [b]this[/b] one I agree with, at least. I've considered making GMW (and MW) affect no more than 5 or 10 projectile weapons, not enough to constitute an entire supply, but enough to let the spellcasters provide for a temporary gap in available magic weaponry for part of an encounter. So use flying monsters. Or INTELLIGENT monsters, with their OWN ranged weapons. And with inelligent (or even many semi-intelligent) foes, if the encounter is within 30 feet, then something WILL rush up to threaten the archer in melee range. I'll take my Fighter (10) / Duellist (10) pre-Epic "Armor Class Munckin" concept up against any Fighter (10) / "Archery PrCl" (10) character any day. The point being, when rollign to hit ... if you have to ask, the answer is "no." And yes, the Fighter/Duellist is 99% a melee character (their high dexterity helps offset the lack of ranged-oriented feats). AC of 80-ish, without a single CUSTOM magic item ... all off-the-shelf. Tactical failing on the DM's part, and probably alack of viable terrain for the NPC's to use against the ranged fighters. [b]Especially[/b] if most of the encounters are occurring at the 30-foot-or-less mark. Specialty tactics versus melee fighters: get an obstacle that limits their ability to get to you, and rain arrows (etc) on them. One prime example of this is, a wall ... with arrowslits. You know, like the ones around -castles- ... ? Any weapon which gives a specific advantage on the field of battle, as an inevitable result, will spawn specific counter-tactics. For melee combat, this usually manifests in movement patterns, weapon choices, attack-type choices (disarm, sunder, whatever). Against ranged combat, it usually involves moving in a way that makes maximum use of available cover and/or concealment, or, answering in kind -- with massed volleys of ranged attacks! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I'm annoyed at archers.
Top