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I'm annoyed at archers.
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<blockquote data-quote="Numion" data-source="post: 505449" data-attributes="member: 124"><p></p><p></p><p>Are you kidding me? What good are those gazillion attacks if you don't hit anything? The bonuses of those attacks, especially iterative ones, will make it pretty hard to hit. </p><p></p><p></p><p></p><p></p><p>Oh yeah. And the AoOs do happen. Most monsters, however, don't have Combat Reflexes. Whats so bad with being hit with one AoO when the "frontline" meleers are pounded by full attacks. I wasn't saying that archers are infinitely better than meleers. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> happens to them too, but they are considerably more powerful than meleers.</p><p></p><p></p><p></p><p>Having DMed two 3e campaigns from 1st to 16th level (the second still going at level 22) I have used flying monsters. I've used intelligent monsters. I've used creatures immune to arrows. The net effect still is that at about level 10 and onwards the archers combat capabilities exceed greatly those of meleers. </p><p></p><p></p><p></p><p>Of course, if it's tactically useful. Sometimes they can't rush past the meleers. Usually the flying archers (if they aren't grappled by then) can just fly away with haste action (taking AoO's) and make a full attack. </p><p></p><p></p><p></p><p></p><p>Your point? Why would I allow that crap in my game?</p><p></p><p></p><p></p><p>Well, I don't know. My tactics are pretty sound, and the archers haven't been invincible or anything like that. They've just dealt the majority of damage in combat. And if the monsters we're hiding behind the obstacles, how would they hurt the PCs? </p><p></p><p></p><p></p><p></p><p>Usually the cover bonuses to AC don't help much. Feats lower it, and the archers attack bonuses are usually more than enough to hit. Using massed ranged attacks is a good idea, and I've used it before. Most of the monsters in DMG are meant for melee combat though.</p></blockquote><p></p>
[QUOTE="Numion, post: 505449, member: 124"] [B][/b] Are you kidding me? What good are those gazillion attacks if you don't hit anything? The bonuses of those attacks, especially iterative ones, will make it pretty hard to hit. [b][/b] Oh yeah. And the AoOs do happen. Most monsters, however, don't have Combat Reflexes. Whats so bad with being hit with one AoO when the "frontline" meleers are pounded by full attacks. I wasn't saying that archers are infinitely better than meleers. :):):):) happens to them too, but they are considerably more powerful than meleers. [b][/b] Having DMed two 3e campaigns from 1st to 16th level (the second still going at level 22) I have used flying monsters. I've used intelligent monsters. I've used creatures immune to arrows. The net effect still is that at about level 10 and onwards the archers combat capabilities exceed greatly those of meleers. [b][/b] Of course, if it's tactically useful. Sometimes they can't rush past the meleers. Usually the flying archers (if they aren't grappled by then) can just fly away with haste action (taking AoO's) and make a full attack. [b][/b] Your point? Why would I allow that crap in my game? [b][/b] Well, I don't know. My tactics are pretty sound, and the archers haven't been invincible or anything like that. They've just dealt the majority of damage in combat. And if the monsters we're hiding behind the obstacles, how would they hurt the PCs? Usually the cover bonuses to AC don't help much. Feats lower it, and the archers attack bonuses are usually more than enough to hit. Using massed ranged attacks is a good idea, and I've used it before. Most of the monsters in DMG are meant for melee combat though. [/QUOTE]
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