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I'm annoyed at archers.
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<blockquote data-quote="Darklone" data-source="post: 507075" data-attributes="member: 1372"><p><strong>Next time my NPCs will bring tables to the battle!</strong></p><p></p><p>LOL, yeah, right, I think those things are called tower shields and provide full cover.</p><p></p><p>As for the argument that the AoO against the archer is not bad... If the monster trips the archer with that AoO, the archer is screwed for that round (nooooo rapid shot orgy). And the 5ft step back doesn't help against 10ft reach monsters.</p><p></p><p>Ok, the archer will probably tumble backwards with partial haste action and shoot the full volley then... But he still loses one attack at full attack bonus. Not to mention that I got the impression that many guys houseruled tumble, but that's not important here.</p><p></p><p>I don't know how you handle it... but my PCs don't always surprise the monsters. And monsters that are subject to an archers volleys usually hide in full cover and ready a partial charge at the archer, possibly damaging his weapon.</p><p></p><p>But well. Some guys here have the impression that archers are too strong and their main argument is their experience. Others have different experiences. This leads me to the conclusion that it's a matter of the DM. As usual. </p><p></p><p>So use a <strong>houserule</strong> (hint hint) that fits your group and your problem.</p><p></p><p><strong>Edit:</strong> Sorry, hong. Tables don't stop arrows but provide hardness 10, that's right... But if you don't see your enemy behind the table, you shouldn't forget the 50% concealment? Hmm, can you shoot through a tower shield <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />? After all, many tables may be tougher than a towershield...</p></blockquote><p></p>
[QUOTE="Darklone, post: 507075, member: 1372"] [b]Next time my NPCs will bring tables to the battle![/b] LOL, yeah, right, I think those things are called tower shields and provide full cover. As for the argument that the AoO against the archer is not bad... If the monster trips the archer with that AoO, the archer is screwed for that round (nooooo rapid shot orgy). And the 5ft step back doesn't help against 10ft reach monsters. Ok, the archer will probably tumble backwards with partial haste action and shoot the full volley then... But he still loses one attack at full attack bonus. Not to mention that I got the impression that many guys houseruled tumble, but that's not important here. I don't know how you handle it... but my PCs don't always surprise the monsters. And monsters that are subject to an archers volleys usually hide in full cover and ready a partial charge at the archer, possibly damaging his weapon. But well. Some guys here have the impression that archers are too strong and their main argument is their experience. Others have different experiences. This leads me to the conclusion that it's a matter of the DM. As usual. So use a [b]houserule[/b] (hint hint) that fits your group and your problem. [b]Edit:[/b] Sorry, hong. Tables don't stop arrows but provide hardness 10, that's right... But if you don't see your enemy behind the table, you shouldn't forget the 50% concealment? Hmm, can you shoot through a tower shield :D? After all, many tables may be tougher than a towershield... [/QUOTE]
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