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I'm annoyed at archers.
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<blockquote data-quote="ConcreteBuddha" data-source="post: 507157" data-attributes="member: 3139"><p><strong>Re: How to Fix Archers</strong></p><p></p><p></p><p></p><p>We have never <strong> not </strong> used a battlemap and miniatures for DnD. </p><p></p><p>All of my experiences have been with multiple DMs in multiple campaigns with multiple archers and always using a battlemap with terrain, darkness, concealment, cover, trees, walls, NPCs and PCs all adjucated. (Also using multitudes of different styles of houseruling, from strict rules interpretations to thick volumes of house rules.)</p><p></p><p></p><p> </p><p></p><p>With a high Dex, Bracers of Archery, the Sharp-Shooting feat, and stacking bow and arrow bonuses to hit, cover becomes pretty meaningless. (Unless it's 9/10ths or total cover. In which case the bad guys are pinned down and unable to damage the party at all.)</p><p>.</p><p>.</p><p>.</p><p> </p><p></p><p>Seeking from the S&F. Check it out. Or you could just go with the Deepwood Sniper.</p><p>.</p><p>.</p><p>.</p><p>.</p><p> </p><p></p><p>Surprise affects melee guys as equally as it affects archers.</p><p></p><p> </p><p></p><p>So here is the situation you just discribed:</p><p></p><p>1) A melee guy didn't block the monster from getting to the archer.</p><p>2) The monster ignores every character standing in front of the archer.</p><p>3) The monster didn't die in the first round Rapid Shot from the archer. (Due to surprise or what have you.)</p><p>4) The monster has 10 ft. reach.</p><p>5) The archer doesn't have a bunch of ranks in Tumble. (Which hasn't been houseruled.)</p><p>6) The archer has a lower AC than everyone else in the group.</p><p>7) The archer has lower hps than everyone else in the group.</p><p></p><p>Sure, if every one of these things happen, then the specific archer in question is doomed. Of course, it could also be the case that this exact sitution is pretty rare, and that it isn't a viable way of judging the game-balance of archery.</p><p></p><p></p><p> </p><p></p><p>And what? The archer walks boldly up and gets ambushed by the monsters hiding behind full cover? The melee guys run forward and get trounced by the monsters?</p><p></p><p> </p><p></p><p>Affects melee characters as equally as it affects archers.</p><p></p><p> </p><p></p><p>I was joking. Hence the "*grin*" in my post.</p><p></p><p></p><p></p><p>Seriously, though: if the solution you propose is to equip every intellegent monster with a tower shield, I'd rather nerf GMW. It's a little less silly that way.</p></blockquote><p></p>
[QUOTE="ConcreteBuddha, post: 507157, member: 3139"] [b]Re: How to Fix Archers[/b] We have never [B] not [/B] used a battlemap and miniatures for DnD. All of my experiences have been with multiple DMs in multiple campaigns with multiple archers and always using a battlemap with terrain, darkness, concealment, cover, trees, walls, NPCs and PCs all adjucated. (Also using multitudes of different styles of houseruling, from strict rules interpretations to thick volumes of house rules.) [B] [/B] With a high Dex, Bracers of Archery, the Sharp-Shooting feat, and stacking bow and arrow bonuses to hit, cover becomes pretty meaningless. (Unless it's 9/10ths or total cover. In which case the bad guys are pinned down and unable to damage the party at all.) . . . [B] [/B] Seeking from the S&F. Check it out. Or you could just go with the Deepwood Sniper. . . . . [B] [/B] Surprise affects melee guys as equally as it affects archers. [B] [/B] So here is the situation you just discribed: 1) A melee guy didn't block the monster from getting to the archer. 2) The monster ignores every character standing in front of the archer. 3) The monster didn't die in the first round Rapid Shot from the archer. (Due to surprise or what have you.) 4) The monster has 10 ft. reach. 5) The archer doesn't have a bunch of ranks in Tumble. (Which hasn't been houseruled.) 6) The archer has a lower AC than everyone else in the group. 7) The archer has lower hps than everyone else in the group. Sure, if every one of these things happen, then the specific archer in question is doomed. Of course, it could also be the case that this exact sitution is pretty rare, and that it isn't a viable way of judging the game-balance of archery. [B] [/B] And what? The archer walks boldly up and gets ambushed by the monsters hiding behind full cover? The melee guys run forward and get trounced by the monsters? [B] [/B] Affects melee characters as equally as it affects archers. [B] [/B] I was joking. Hence the "*grin*" in my post. Seriously, though: if the solution you propose is to equip every intellegent monster with a tower shield, I'd rather nerf GMW. It's a little less silly that way. [/QUOTE]
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