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I'm annoyed at archers.
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<blockquote data-quote="Petrosian" data-source="post: 507746" data-attributes="member: 1149"><p>"If a creature with 30 ft. of movement gets within 30 ft of the archer, why aren't they partial charging the archer and using improved grab, poison, or whatever nasty tricks they have up their sleeve?"</p><p></p><p>They possibly are. If a clea line of movemtn presents itself, and if this line wont allow AoOs from other PCs and so on. The nasty little catch is, every one of these works just fine vs the melee fighter too. IF the enemy can get to the archer, he can poison, improved grab and so on. Odds are tho, he can get to the melee fighter more easily and may even have been able to do so with a full attack. As an archer, a troll charging me is nothing to worry about. As a meleer, a trol full attacking me is.</p><p></p><p>This is part of the "archer edge."</p><p></p><p>"Flying creatures, summoned creatures, burrowed creatures, Dimension Door, etc. Why aren't your archers seeing these things?"</p><p></p><p>They do and when those things occur, the archer is EVERY BIT AS ABLE TO BE ATTACKED AS THE MELEE FIGHTER. Not that i said EVERY BIT AS... not MORE ABLE TO BE... and so on. Creatures who can move without having to go thru your lines can move to whomever they wish. In these cirtcumstances, anyone is vulnerable.</p><p></p><p>Citing cases after case where the archer is no better than the meleer is not gonna counter one single case where he is.</p><p></p><p>As for DIMDOOR, with the end your action thing, i have seen that specific one rarely work.</p></blockquote><p></p>
[QUOTE="Petrosian, post: 507746, member: 1149"] "If a creature with 30 ft. of movement gets within 30 ft of the archer, why aren't they partial charging the archer and using improved grab, poison, or whatever nasty tricks they have up their sleeve?" They possibly are. If a clea line of movemtn presents itself, and if this line wont allow AoOs from other PCs and so on. The nasty little catch is, every one of these works just fine vs the melee fighter too. IF the enemy can get to the archer, he can poison, improved grab and so on. Odds are tho, he can get to the melee fighter more easily and may even have been able to do so with a full attack. As an archer, a troll charging me is nothing to worry about. As a meleer, a trol full attacking me is. This is part of the "archer edge." "Flying creatures, summoned creatures, burrowed creatures, Dimension Door, etc. Why aren't your archers seeing these things?" They do and when those things occur, the archer is EVERY BIT AS ABLE TO BE ATTACKED AS THE MELEE FIGHTER. Not that i said EVERY BIT AS... not MORE ABLE TO BE... and so on. Creatures who can move without having to go thru your lines can move to whomever they wish. In these cirtcumstances, anyone is vulnerable. Citing cases after case where the archer is no better than the meleer is not gonna counter one single case where he is. As for DIMDOOR, with the end your action thing, i have seen that specific one rarely work. [/QUOTE]
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