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I'm annoyed at archers.
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<blockquote data-quote="LokiDR" data-source="post: 507937" data-attributes="member: 6239"><p>Monsters with low to no inteligence are just as easy, if not easier to justify a fight. "the pack of ____ run twords you, hunger in their eyes." Do not presume to tell me what the percentage of encounters should be for inteligent and non-inteligent for my campaign. If you don't know that this changes from campaign to campaign, you have a larger problem.</p><p></p><p>I don't see you point any way, since you state that inteligent foes should be a minority of the encounters seen. I hope you don't believe combat reflexes should be included in every inteligent creature encounter, as that would get repeditive. </p><p></p><p>So this discussion of trick inteligent creatures isn't the most helpful. Ditto spell casters. If wanted to make encounters screw archers, I easily could. I want to find times when the melee has advantage and isn't simply meat to be ground up.</p><p></p><p></p><p></p><p>More tatics for the minority. </p><p></p><p>Not even a large perchent of those will take exotic weapons. Mounted characters are something, however. Most mounts I can think of, unless you are taking about dragons, don't have reach, the rider does. Ok, a minor point. But the tatic is shut down by a tumble check, DC15, which isn't that hard to get.</p><p></p><p>The ready action trick is good. This is the first tatic I can remember in this thread that really socks it to archers. Ok, that's good. Now how often can I use it? First, requires inteligent foes, the minority. Next, you need haste, which should be a minority of inteligent encounters. Then, the melee man must get to the archer, which my involve AoOs. Finally, your melee man is using one attack a round when he has at least 2. A fellow PC meleer should be able to make mince meat of him as he widdles me down, or better a fellow archer. On top of all that, I can avoid most attacks by double moving away, and the melee machine may not even be able to charge me. 1 for 1 isn't always the best trade for NPCs, especially if they are using up a decent level spell.</p><p></p><p></p><p></p><p>How is it harder for the archer to make that exact same manuver and still have the advantage of shooting the enemy from the door rather than being forced to charge him? You have shown only that archery can be used against archery, and it is STILL in the minority of inteligent creature combats.</p><p></p><p></p><p></p><p>Goblins, orcs, kobolds, gnolls and hobgoblins all use the same concept. I was making the point that fighting the same thing as you go up in level can get boring, especially if concept is a horde of weak creatures with a few leaders.</p><p></p><p>That isn't the point here. You were saying that goblin (weak) creatures should be more common than powerful (dragon) so the fact that there are a lot of melee creatures is irrelevant, because weak creatures can be advanced and attack using massed archery. This has a problem: you are saying use archery which seems to say that it is good. That is my point, it is always good to be on the side with the archer except a rare extreem like high wind. I also like to use different creatures, and there are more melee monsters to choose from. On top of that, you agreed that inteligent creatures should be in the minority of encounters.</p><p></p><p></p><p>On a side note, calling an argument sundry, statement such as "I'm sorry, but I have to ask -- have you grown out of ....", and 'My you have a well-trained "selective comprehension" skill, don't you?' only show your lack of etiquite and you are only here for demeaning others. I don't think they add anything, and take focus away from the discussion.</p></blockquote><p></p>
[QUOTE="LokiDR, post: 507937, member: 6239"] Monsters with low to no inteligence are just as easy, if not easier to justify a fight. "the pack of ____ run twords you, hunger in their eyes." Do not presume to tell me what the percentage of encounters should be for inteligent and non-inteligent for my campaign. If you don't know that this changes from campaign to campaign, you have a larger problem. I don't see you point any way, since you state that inteligent foes should be a minority of the encounters seen. I hope you don't believe combat reflexes should be included in every inteligent creature encounter, as that would get repeditive. So this discussion of trick inteligent creatures isn't the most helpful. Ditto spell casters. If wanted to make encounters screw archers, I easily could. I want to find times when the melee has advantage and isn't simply meat to be ground up. More tatics for the minority. Not even a large perchent of those will take exotic weapons. Mounted characters are something, however. Most mounts I can think of, unless you are taking about dragons, don't have reach, the rider does. Ok, a minor point. But the tatic is shut down by a tumble check, DC15, which isn't that hard to get. The ready action trick is good. This is the first tatic I can remember in this thread that really socks it to archers. Ok, that's good. Now how often can I use it? First, requires inteligent foes, the minority. Next, you need haste, which should be a minority of inteligent encounters. Then, the melee man must get to the archer, which my involve AoOs. Finally, your melee man is using one attack a round when he has at least 2. A fellow PC meleer should be able to make mince meat of him as he widdles me down, or better a fellow archer. On top of all that, I can avoid most attacks by double moving away, and the melee machine may not even be able to charge me. 1 for 1 isn't always the best trade for NPCs, especially if they are using up a decent level spell. How is it harder for the archer to make that exact same manuver and still have the advantage of shooting the enemy from the door rather than being forced to charge him? You have shown only that archery can be used against archery, and it is STILL in the minority of inteligent creature combats. Goblins, orcs, kobolds, gnolls and hobgoblins all use the same concept. I was making the point that fighting the same thing as you go up in level can get boring, especially if concept is a horde of weak creatures with a few leaders. That isn't the point here. You were saying that goblin (weak) creatures should be more common than powerful (dragon) so the fact that there are a lot of melee creatures is irrelevant, because weak creatures can be advanced and attack using massed archery. This has a problem: you are saying use archery which seems to say that it is good. That is my point, it is always good to be on the side with the archer except a rare extreem like high wind. I also like to use different creatures, and there are more melee monsters to choose from. On top of that, you agreed that inteligent creatures should be in the minority of encounters. On a side note, calling an argument sundry, statement such as "I'm sorry, but I have to ask -- have you grown out of ....", and 'My you have a well-trained "selective comprehension" skill, don't you?' only show your lack of etiquite and you are only here for demeaning others. I don't think they add anything, and take focus away from the discussion. [/QUOTE]
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